Warlock
Base Class: Warlock

Unintelligible scratchings, unknowable utterings, distant screams. Your patron is a congregation of unimaginable creatures, using you as a cog in their twisted machine.

Expanded Spell List

The Hive lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Hive Expanded Spells

 

One of Many

Starting at 1st level, your mind is fractured, your awareness and senses warped by a connected to untold numbers of unknown beings. You are immune to being surprised. You also gain proficiency with Intelligence saving throws and one Intelligence skill of your choice.

Feed the Swarm

Also at 1st level, your duty to feed the swarm can empower you while stripping the flesh from your foes. When you strike a creature with a critical hit, it will take additional damage equal to your Charisma modifier + your proficiency bonus. If you reduce a creature to 0 hit points with a critical hit, you regain hit points equal to the extra damage. Any extra hit points will be added as temporary hit points.

Messenger of the Hive

At 6th level, your mind and body start to shift in unnatural ways, warping your capabilities as a pawn of the hive. You can telepathically speak to any creature you can see within 30 feet of you. You don’t need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language. You can use this ability to communicate with bugs and bug-like creatures, even if they do not have a language.

In addition, your hands and feet gain microscopic hairs that can hook and stick to any surface. You gain a climbing speed equal to your walking speed and can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free.

Corrupted Carapace

At 10th level, your body begins to form a protective shell, the might of the swarm guarding your life while you carry out your tasks. While you are not wearing any armor, your Armor Class equals 10 + your Constitution modifier + your Charisma modifier. You can use a shield and still gain this benefit.

In addition, you gain resistance to acid and necrotic damage, and immunity to poison damage and the Poisoned condition.

Whispers From a Trillion Worlds

At 14th level, you can flood the minds of your victims with the distant utterings of the swarm, driving them to madness and death. As an action, you can force a creature within 30 feet of you to make an Intelligence, Wisdom or Charisma saving throw (your choice) against your spell save DC. The saving throw it makes will decide the effect from the options below.

Intelligence:

If the creature fails, it takes 10d10 psychic damage and gains a level of Exhaustion. At the end of each of their turns, they must make the saving throw again or gain another level of Exhaustion. Should they gain 3 levels of Exhaustion, they will not have disadvantage on the saving throws from this ability. The maximum level of Exhaustion this ability can reach is 5. If the creature succeeds at any time, the effect ends, and the Exhaustion is removed.

Wisdom:

If the creature fails, it takes 10d10 force damage and becomes Frightened of you. They can repeat the saving throw at the end of each day that passes, ending the effect on a success.

Charisma:

If the creature fails, it takes 10d10 necrotic damage and becomes Charmed by you. While Charmed by you in this way, the creature must use its turn to attack creatures hostile towards you and your allies. They can repeat the saving throw at the end of each of their turns, ending the effect on a success. If the target of this ability is a living creature and dies while this effect is active, it will be raised as an undead puppet for the swarm to control (DM's discretion).

Once you use this ability, you cannot do so again until you complete a long rest.

In addition, your carapace sprouts insectoid wings, capable of lifting you from the ground. While you are not wearing armor, you gain a flying speed equal to your walking speed.

The Hive Image

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