Barbarian
Base Class: Barbarian

You've undergone rigorous training to hone your body into a weapon against spellcasters. You shatter arcana and bone alike with your blows

Occultist Hunter

When you select this primal path at 3rd level, you gain proficiency with the arcana skill. In addition you have advantage on ability checks to identify if a creature is capable of arcane means.

Disruptive Impact

Beginning at 3rd level, when raging if you deal damage to a creature with an attack using strength, The hit creature if casting a concentration spell will have it's DC for Constitution saving throws increased by your Strength modifier.

(Example: DC15 + Strength modifier.)

Rune Shatter

At 6th level, when you hit with a melee attack while raging, you can dispel a spell or magical status whose level is equal to or lower than your proficiency bonus. The spell or effect immediately ends. You can use this feature a number of times equal to your Constitution modifier. You regain all uses of this feature upon completion of a long rest.

Arcane Siphon

Beginning at 10th level, when you hit a creature that is under the effect of a spell with a melee attack or successfully grapple them, you can end the spell effecting that creature and transfer its effects to yourself for the remaining duration of the spell. If that spell required concentration, you must concentrate on it instead of the initial spellcaster.
Once you use this feature, you cannot do so again until you complete a short or long rest.

Anti-Magic Mastery

At 14th level, your ability to overcome magic allows you to shrug off mystical afflictions with ease. As a reaction, you can end a curse, magical status or charm that is affecting you. Once you use this feature, you must complete a short or long rest before you can do so again. In addition, you deal additional damage with your first weapon attack that hits a creature who is under the effects of one or more spells on your turn. The creature takes d4 additional force damage equal to the level of the highest level spell on that creature (1d4 for cantrips).

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