Base Class: Paladin
Tenets of Radiance
Paladins of this oath share these tenets in the pursuit of glory.
Courage: Never fear to act, the greatest sin is to stand and do nothing.
Ferocity: Punish those that oppose your oath with unrelenting force
Compassion: Aid those that cannot fend for themselves, you are the hand that spreads the light
Divine Radiance
Starting at 3rd level, Oath spells that deal fire damage instead deal radiant damage for you
Oath of Radiance spells
You gain oath spells at the paladin levels listed.
Paladin LevelSpells
3rd
Branding smite, Burning hands
5th
Aganazzar's scorcher, Flaming sphere
9th
Blinding Smite, Daylight
13th
Banishment, Staggering smite
17th
Holy weapon, Immolation
Channel Divinity
Channel Divinity: Wrath of the gods
Starting at 3rd level, you can use your Channel Divinity to erupt in a glorious wave of holy flame, dealing radiant damage to your foes.
As an action, you present your holy symbol, Each hostile creature within 30 feet of you must make a Dexterity saving throw. A creature takes radiant damage equal to 2d10 + your Paladin level on a failed saving throw, and half as much damage on a successful one. A creature that has total cover from you is not affected.
Channel Divinity: Blinding Radiance
you can use your Channel Divinity to harness sunlight, banishing darkness and temporarily blinding your enemies
As an action, you present your holy symbol, and any magical darkness within 30 feet of you is dispelled. Additionally, each hostile creature that can see you within 30 feet must make a Constitution saving throw. Creatures that fail this saving throw are blinded until the end of your next turn.
Aura of Radiance
Starting at 7th level you, as well any friendly creatures within 10 feet of you, gain a bonus to spell and abilities that deal radiant damage equal to your Charisma modifier (minimum of +1). A creature can benefit from this feature from only one paladin at a time.
At 18th level, the range of this aura increases to 30 feet.
Glorious Incandescence
Beginning at 15th level, you are always under the effects of a Shield of faith spell.
Additionally, the shimmering field of light surrounding you isn't visible until you partake in strenuous activities beyond walking.
Pillars of Radiance
At 20th level, you can, as an action, surround yourself with an aura of radiance that lasts for 1 minute.
The aura emits bright light out in a 30-foot radius around you. Whenever an enemy enters or starts its turn in the aura it makes a Constitution saving throw, on a failed save it takes 4d10 radiant damage.
Additionally, you and any creatures of your choosing in the aura are illuminated with glorious pillars of light. Creatures that rely on sight have disadvantage on attack rolls against creatures illuminated in these pillars.
While the aura lasts, you can use a bonus action on your turn to cause the light in the aura to engulf one creature. Make a melee spell attack against the target. If the attack hits, the target takes radiant damage equal to 3d10 + your Charisma modifier.
After activating the aura, you can't do so again until you finish a long rest.
Previous Versions
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2/15/2022 4:54:25 PM
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6/22/2023 4:32:06 PM
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V.2
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