Ranger
Base Class: Ranger

Unlike most rangers, who learn from experiences in the wilderness of their homelands, traveller rangers have learnt through interactions with cities and towns and villages and find themselves more at home protecting civiliation than nature. 

You find yourself more comfortable in the presence of others who are similar to yourself; whether they be humanoids or others who can speak the languages you do. Unlike rangers of the wild, you are able to use your charisma ability to cast spells. 

Communer

From 3rd level, you have started your adventure and travelled to many lands and societies. You've gained the benefits of learning from all different types of people in these lands and are able to gain proficiency in an additional tool set and learn another language. 

A Step to Magic

By 3rd level, you have been taught many more fantastic things by people on your travels. You're able to gain the magic initiate feat from a class of your choosing.

Magic Initiate: Bard

You gain the Magic Initiate: Bard feat. 

Magic Initiate: Druid

You gain the Magic Initiate: Druid feat 

Magic Initiate: Sorcerer

 You gain the Magic Initiate: Sorcerer feat. 

Magic Initiate: Warlock

You gain the Magic Initiate: Warlock feat. 

Magic Initiate: Wizard

You gain the Magic Initiate: Wizard feat

Magic Intiate: Cleric

You gain the Magic Initiate: Cleric feat 

Favoured Terrain

From 3rd level, Any city/town is counted as a favoured terrain, and gets favoured terrain benefits. 

Blending In

By 7th level, you understand how to blend into a society and not draw attention to yourself. As a Bonus Action, you’re able to hide behind another person. You also have advantage on Dexterity (Stealth) Checks whilst within a populated location. 

Observant Onlooker

From 11th level, when you're travelling in cities, you understand the layout of a structured society, so much so that finding things within a city/town/village is much easier. You have advantage on Wisdom (Perception) and Intelligence (Investigation) Checks whilst within a populated location. 

Intuition

By 11th level, you have gained an inate knowledge of emotions and small intricate movements of different humans and creatures. You gain Expertise in Wisdom (Insight) Checks. 

Adaptable

By 15th level, you have travelled much of the world and have learnt many things. You’re able to use either Strength or Dexterity for a weapon, no matter the given property, you are able to become proficient in two skills, which can change every long rest and you learn an additional language. 

Previous Versions

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6/22/2023 7:51:25 PM
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