Monk
Base Class: Monk

A king has the ability to turn the tide of the fight with his will alone using his power. Using the might of your lineage you can trample over those deemed enemies to you or your ally having full control of the battlefield with massive aoe and single target damage crush those and make em crawl beneath you.

Essence of a king

Starting when you choose this tradition at 3rd level, the body, mind, and soul go through a transformation gaining the Knowledge from your past lineage making you able to cast spells and becoming Proficient in Spear combat as used back in your homeland. As your body purges the impurities you gain bonus Hit Points and AC equal to your dex modifier.

Stride of the Heavenly king

With the power of your lineage, through the strength of your indomitable will with every step you take all those who appose must fall and kneel in your presence.Creatures within a 65ft radius must make a WIS save If missed roll 1d20 if higher than 10 Stride of the Heavenly king Hits no matter what, if lower than 10 Stride of the Heavenly king doesn't activate but choose up to 3 creatures they have Disadvantage on saving throws and attack rolls until the end of your next turn.On an successful save the creature does not get stunned or go prone but takes 1d10 of force damage and is pushed 50 ft back.On a failed save the creature is knocked prone and stunned forced to take 2d12 of Force damage plus your dex. you also gain +5 on your next weapon or unarmed strike +10 to weapon if it's a spear.

Heavenly kings flight

From the power you own as a king you gain free reign of the skies. As a bonus action you and creatures you disgnate as freindly gain a flying speed equal to thier current speed. You can end this state with a bonus action

Heavenly kings crest

User gets a choice between 8 crest, each crest grants a corresponding damage type adding 2d12 of damage.

Crests: fire, lightning, cold, thunder, acid, poison, radiant, necrotic, force, psychic 

Heavenly kings advantage

As the king  you gain 2 actions and 2 bonus actions and advantage on all throws, attacks, and checks per turn.

Shield of the heavenly king

allows the user to create a barrier of any shape within a 30m radius for 1 turn. While in the barrier all occupants get 2d20 of Healing. users determines the size and shapeof the barrier.users must make a Con and Dex save if failed the Barrier can only block 1 attack action and you aren't healed.

Heaveny Kings meteorite strikes

Any attacks that land or miss counts as being used 5x so multiply the damage by 5 and if a creature is killed heal 50 Hit Points .enemies must make a Con and Dex saving throw of 17 or higher, on succes the damage they take is halved.

Heavenly kings domain

All who appose this king shall fall into the kings domain. Kings domain: covers whatever the king sees fit must roll 1d20 [5 OR HIGHER] to set the radius failed rolls cancels the domain. anything deemed an enemy shall be under the kings rule and the king can do anything he sees fit. All afflicted creatures must make a Cham, Con, and dex save or fall under the domain.

Previous Versions

Name Date Modified Views Adds Version Actions
6/23/2023 12:45:11 PM
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