Base Class: Bard
Therapy is a suit often neglected by adventurers, who travel their days in search of adventure, coming across terrors that would drive a non adventure to insanity. College of Therapy Bards have learned tricks to handle these issues, proving themselves to be a valuable teammate in the eyes of their companions. They are often easy to talk to, providing a safe and comforting environment for those around them, and tend to be good listeners.
They themselves may too be struggling, and may not take care of themselves the way that they should.
Bonus Proficiencies
Starting at 3rd level when you pick this subclass, you gain improvements into the emotions of people around you. You gain proficiency in Insight and Perception.
Reassuring Inspiration
Starting at 3rd level, When you give someone a bardic inspiration, any condition on them causing them to be Charmed or Frightened ends. If they are under both, then you can choose which effect to end.
Restorative Aura
Starting at 6th level, you can activate an aura to keep those around you well. As an action, you can activate your restoring aura. Anyone within 30ft of you gains the following benefits:
- Immunity to being frightend
- They gain a number of temporary hp equal to your charisma modifier + proficiency bonus at the start of each of their turns (these do not stack)
- Resistant to psychic damage
These effects last for one minute, or until you fall unconcious. The range increases to 60ft at 14th level.
Once you use this feature, you cannot do so again until you finish a short or long rest.
Master of Support
Starting at 14th level, you gain the ability to help others easier. You can use the Help action as a bonus action, and the range extends from 5ft to 30ft. Additionally, if you help someone who is in your Restorative Aura, you regain a use of Bardic Inspiration.
You can use the second part of this feature twice per short rest.
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