Base Class: Warlock
Elemental Powers are granted to you from a primordial being
Additional Languages
You learn the Primordial language
Elemental Eldritch
Starting at 1st level, your patron grants you the power to weave elemental energy into the power of your Eldritch Blast.
When you cast Eldritch Blast as an action, you can use your bonus action to conjure your elemental powers changing the damage type of your Eldritch Blast to either cold, fire, lightning, or poison damage.
Elemental Plane Connection
At level 1, you choose which Elemental Plane The Primordial grants you your powers from; Air, Earth, Fire, or Water. Each Elemental Plane grants a different additional cantrip related to that plane, and more unique features at higher levels.
Plane of Air
Your patron grants you powers from the elemental plane of Air.
You gain the gust cantrip if you don't already have it.
Plane of Earth
Your patron grants you powers from the elemental plane of Earth.
You gain the mold earth cantrip if you don't already have it.
Plane of Fire
Your patron grants you powers from the elemental plane of Fire.
You gain the control flames cantrip if you don't already have it.
Plane of Water
Your patron grants you powers from the elemental plane of Water.
You gain the shape water cantrip if you don't already have it.
Elemental Transformation
As an action, you can spend a spell slot to transform into an Elemental associated with your Elemental Plane Connection. When you transform, you use all of the Elemental's stats, but retain your personality, alignment, and knowledge.
The transformation lasts for 1 minute, or until your elemental form falls to 0 hit points.
At higher levels, you can remain as an Elemental for longer periods. At level 10, you can stay in the Elemental form for up to 10 minutes. At level 14, up to 1 hour.
Air Elemental
As an action, you can spend 1 spell slot to transform into an Air Elemental for 1 minute.
At higher levels: 10th - 10 minutes. 14th - 1 hour.
Earth Elemental
As an action, you can spend 1 spell slot to transform into an Earth Elemental for 1 minute.
At higher levels: 10th - 10 minutes. 14th - 1 hour.
Fire Elemental
As an action, you can spend 1 spell slot to transform into an Fire Elemental for 1 minute.
At higher levels: 10th - 10 minutes. 14th - 1 hour.
Water Elemental
As an action, you can spend 1 spell slot to transform into an Water Elemental for 1 minute.
At higher levels: 10th - 10 minutes. 14th - 1 hour.
Myrmidon Transformation
As an action, you can spend 2 spell slots to transform into an Elemental Myrmidon associated with your Elemental Plane Connection. When you transform, you use all of the Elemental Myrmidon's stats, but retain your personality, alignment, and knowledge.
The transformation lasts for 10 minutes, or until your elemental form falls to 0 hit points.
At higher levels, you can remain as an Elemental Myrmidon for longer periods. At level 14, you can stay in the Elemental Myrmidon form for up to 1 hour.
Air Elemental Myrmidon
As an action, you can spend 2 spell slots to transform into an Air Elemental Myrmidon for 10 minutes.
At higher levels: 14th - 1 hour.
Earth Elemental Myrmidon
As an action, you can spend 2 spell slots to transform into an Earth Elemental Myrmidon for 10 minutes.
At higher levels: 14th - 1 hour.
Fire Elemental Myrmidon
As an action, you can spend 2 spell slots to transform into a Fire Elemental Myrmidon for 10 minutes.
At higher levels: 14th - 1 hour.
Water Elemental Myrmidon
As an action, you can spend 2 spell slots to transform into a Water Elemental Myrmidon for 10 minutes.
At higher levels: 14th - 1 hour.
Elemental Protection
Your patron provides you certain safeties against elements of your Elemental Plane Connection.
Elemental Air Resistance
Your patron grants you with resistance to both Lightning and Thunder damage.
You also learn the Investiture of Wind spell. You always have this spell prepared, and it does not count against the number of spells you know. You can cast this spell once without expending a spell slot. Once you do so, you cannot cast it in this way again until you finish a short rest.
Elemental Earth Resistance
Your patron grants you with resistance to Bludgeoning, Piercing, and Slashing damage from nonmagical attacks. Your Armor Class also increases by 1
You also learn the Investiture of Stone spell. You always have this spell prepared, and it does not count against the number of spells you know. You can cast this spell once without expending a spell slot. Once you do so, you cannot cast it in this way again until you finish a short rest.
Elemental Fire Protection
Your patron grants you with resistance to both Fire and Radiant damage.
You also learn the Investiture of Flame spell. You always have this spell prepared, and it does not count against the number of spells you know. You can cast this spell once without expending a spell slot. Once you do so, you cannot cast it in this way again until you finish a short rest.
Elemental Water Protection
Your patron grants you with resistance to both Cold and Acid damage.
You also learn the Investiture of Ice spell. You always have this spell prepared, and it does not count against the number of spells you know. You can cast this spell once without expending a spell slot. Once you do so, you cannot cast it in this way again until you finish a short rest.
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