Base Class: Fighter
Lethal and Swift, it is only by their choice whether an opponent is decisively cut down or painfully sliced apart. The training required to raise a warrior of such arts is rarely pleasant, forcing the person to slowly devolve into a more bestial persona to reach more and more swift blows. It is because of this, generations of these students have derived a book of sorts to master this side to be more humane as to not become lost in their inner beast. And so taught to move their bodies in tandem with their minds, it has become both an art of war as much a philosophy of self-motion.
Claw and Fang
Starting at 3rd level, you can draw or stow two one-handed weapons when you would normally be able to draw or stow only one. When you are holding a weapon in each hand with the light and finesse properties increase the damage die for each weapon by 1 level.
Rip and Tear
At 3rd level, you have learned the ways of combat. While two-weapon fighting, when you attack with your off-hand weapon as a bonus action you may add a number of attacks equal to your extra attack feature with it. Also when a creature provokes an opportunity attack while you are two-weapon fighting, you may make another attack on the same creature with your other weapon.
Survival of the Fittest
At 7th level, you can now evade and block attacks that would have struck you. As a reaction, you may increase your ac until the beginning of your next turn. This bonus is equal to your proficiency.
Predatory Instinct
The thrill of combat and the promise of death has only served to quicken your body in its anticipation. When you reach level 10, your initiative rolls have advantage and when you use an action surge your movement is doubled.
Heightened Reflexes
Starting at 15th level, you are fine-tuned against danger that you gained proficiency in dexterity saving throws. If you would already have this, then you may choose between doubling your proficiency in this or gaining wisdom saves. Also, you can nimbly dodge out of the way of certain area effects, such as a red dragon's fiery breath or an Ice Storm spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
Dexterity Save Expertise
Expertise in Dex saves
Dexterity Save Proficiency
Proficiency in Dex saves
Wisdom Save Proficiency
Proficiency in Wis saves
Devour
Starting at 18th level, you have reached the pinnacle of self-control and the motion of the body. When you action surge, you get an additional bonus action. If you would reduce a creature to 0 hitpoints or kill it, you regain hitpoints equal to as if you had used the second wind feature.
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Posted Jun 24, 2023Added an extra reaction attack. Updated subclass to reflect advantage on initiative and saves.