Base Class: Fighter
The Tower Shield Master holders of the unnaturally large shields. The Shield Master gives up their offensive capabilities in place to have a more defence one. The Tower Shield Masters tend to charge into battle and set up a defensive position to provoke enemy attack to allow their allies to take advantage of the Tower Shield Masters distraction.
One with the Shield
Whilst equip with the tower shield as a bonus action you may make a shield bash attack. These deals bludgeoning damage of 1d6 plus your strength modifier, and for the purposes of attack bonus you are proficient and add your strength modifier.
Defenders Right
Starting at 7th level, When you must make a dexterity saving throw you may add your shield AC to the bonus to escape from harm.
Defenders Charge
At 10th level, When taking the dash action, you may make a shield bash attack against one foe within range after your full movement. If you hit the foe, you may roll an additional damage dice. If you critically hit it becomes (4d6)
Towers Protection
Starting at 15th level, When an ally within 10ft of you is attacked by an enemy you may use your reaction to intercept the attack. The attack then makes all attacks that were directed at your ally on you. You can do this a number of time equal to your proficiency modifier. These recharge after a long rest.
Shield Master
At 18th level, You have become a master of the Tower shield you are able to use non light weapons whist wielding this shield. Also, you may as a move action instead of moving you may use the hunker down ability, this provides an addition 3 AC until the start of your next turn. You may do this a number of times equal to your proficiency bonus. You regain uses after a long rest.
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