Base Class: Paladin
Some Paladins are made to serve as shining examples for the common folk and inspire others to take on noble tasks. Some are sworn to obscurity in order to protect the common folk from a great threat.
Oath of Secrecy Paladins give their lives in order to keep a great secret, ones that would only cause distruction if ever revealed to the world. Secrecy Paladins often serve gods of power and magic like Azulth, the Moonweaver, Sune, or the Raven Queen. Often mistaken for Blackguards by the similarity of their nature and tactics these guardians employ every deceptive and intimidating tactic in the book to protect their secrets. It would not be unheard of for an Order of Secrecy Paladins to engage in elaborate conspiracies if necessary.
The secret could be the location of a powerful cursed magic item, the phylactory of a Lich, or a portal to the Nine Hells long sealed by the Gods. They will stop at nothing to protect the secret, even if it meant giving up their own lives.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Misdirect. You gain partial invisibility making all attacks on you at disadvantage for 1 minute.
Silence the Unfaithful. One target that you can see must make a wisdom saving throw. On a fail the creature is silenced for 1 minute or until they take damage from anyone other than you.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Vengeance Spells
| Paladin Level | Spells |
|---|---|
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3rd |
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5th |
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9th |
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13th |
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17th |
Aura of Obscurity
By 7th level, your very essence allows you to slip unnoticed. You and all friendly creatures within 10ft gain a bonus to all stealth and deception checks equal to your Charisma modifier.
Forgetful Presence
Starting at 15th level, you may erase yourself from the memories of those who interact with you. If you talk with an NPC for up to a minute you can have them roll a charisma saving throw. On a fail they completely forget the conversation and your appearance. Any other PC’s or NPC’s are remembered. You can do this a number of times equal to your proficiency modifier.
Master Manipulator
At 20th level, you can assume the form of an angelic avenger. Using your action, you undergo a transformation. For 1 hour, you gain the following benefits:
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As an action you can enter a semi-incorporeal forms. For 1 minute all attacks made against you must first do a charisma saving throw against your DC. On a fail the attack then hits one unfriendly targets within 5 feet of you. If no targets are available the attack misses.
Once you use this feature, you can’t use it again until you finish a long rest.
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