Base Class: Rogue
If Spider-Man was to ever be in dnd here’s were you could try it here and now with this home brew subclass
(courtesy of dungeons and daghpar)
SPIDER REFLEXES
At 3rd level, you gain the following features:
- Spider-Like Agility: You gain proficiency in the Acrobatics skill. If you already have proficiency in Acrobatics, you can double your proficiency bonus when making checks with it.
- Web-Slinging: You gain a set of special web-shooters that allow you to create webs and swing through environments. As a bonus action, you can shoot a web to a nearby surface and swing up lo your movement speed in a straight line. This ability requires an open space to swing and cannot be used in confined arcas.
- Sticky Grip: You have advantage on ability checks and saving throws to avoid being grappled or restrained. In addition, you can climb difficult surfaces, including walls and ceilings, without needing to make an ability check.
SPIDER SENSE
Al 3rd level, you gain the following fealures:
- Danger Detection: You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells, as long as you are not incapacitated.
- Improved Spider Reflexes: Your spider-like reflexes become even more honed. When you are subjecled to an effect that allows vou to make a Dexterity saving throw you can choose to save on it a number of times equal to your proficiency modifier.
WEB TECHNIQUES
Al 9th level, you gain the ability lo use web-based techniques. Choose two Web Techniques from the list below. You can use each technique once per short or long rest. You mav also spend additional uses of these techniques by spending Sneak Attack dice (up to a maximum of 5 dice per use).
. Web Snare: You shoot a web at a creature within 30 feet. The creature must succeed on a Strength saving throw or be restrained by the web until the end of its next turn.
•Web Shield: You create a web-based shield, granting you a +2 bonus to your AC until the start of your next luiti.
. Weh Strike: You coat your weapon or unarmed strikes in sticky web fluid. On a successful hit. the target takes an additional 1d6 acid damage and must succeed on a Strength saving throw or be restrained by the web until the end of its next lurn.
advanced web techniques.
Choose two Web Techniques from the list below:
- Sticky Snare: When you hit a creature with a melee attack, you can spend a bonus action to wrap them in sticky webs. The largel must succeed on a Strength saving throw or be restrained until the start of your next furn.
- Web Shicld: As an action. vou crate a shield made of interwoven webs that grants you a +2 bonus to AC until the start of your next turn.
- Venomous Webbing: You learn how lo coal your weapon with a venomous web fluid. When you hit a creafure with a weapon attack, you can choose to expend a use of your Sneak Attack to deal an additional 2d6 poison damage.
SPIDER's MIGHT
At 17th level, you gain the following teatures:
•Spider's Agility: Your movement speed increases by 10 feet, and you gain advantage on Dexterity saving throws to avoid falling prone or being knocked prone.
. Mastered Spider Reflexes: Your spider-like reflexes have reached their peak. You can use vour reaction to halve the damage of an attack that hits you. Once you use this feature, vou can't use it again until you finish a short or long rest.
Spider reflexes
At 3rd level, you gain the following features:
- Spider-Like Agility: You gain proficiency in the Acrobatics skill. If you already have proficiency in Acrobatics, you can double your proficiency bonus when making checks with it.
- Web-Slinging: You gain a set of special web-shooters that allow you to create webs and swing through environments. As a bonus action, you can shoot a web to a nearby surface and swing up lo your movement speed in a straight line. This ability requires an open space to swing and cannot be used in confined arcas.
- Sticky Grip: You have advantage on ability checks and saving throws to avoid being grappled or restrained. In addition, you can climb difficult surfaces, including walls and ceilings, without needing to make an ability check.
Spider sense
Al 3rd level, you gain the following fealures:
- Danger Detection: You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells, as long as you are not incapacitated.
- Improved Spider Reflexes: Your spider-like reflexes become even more honed. When you are subjecled to an effect that allows vou to make a Dexterity saving throw you can choose to save on it a number of times equal to your proficiency modifier.
Web techniques
Al 9th level, you gain the ability lo use web-based techniques. Choose two Web Techniques from the list below. You can use each technique once per short or long rest. You mav also spend additional uses of these techniques by spending Sneak Attack dice (up to a maximum of 5 dice per use).
. Web Snare: You shoot a web at a creature within 30 feet. The creature must succeed on a Strength saving throw or be restrained by the web until the end of its next turn.
•Web Shield: You create a web-based shield, granting you a +2 bonus to your AC until the start of your next luiti.
. Weh Strike: You coat your weapon or unarmed strikes in sticky web fluid. On a successful hit. the target takes an additional 1d6 acid damage and must succeed on a Strength saving throw or be restrained by the web until the end of its next lurn.
Advanced web techniques
Choose two Web Techniques from the list below:
- Sticky Snare: When you hit a creature with a melee attack, you can spend a bonus action to wrap them in sticky webs. The largel must succeed on a Strength saving throw or be restrained until the start of your next furn.
- Web Shicld: As an action. vou crate a shield made of interwoven webs that grants you a +2 bonus to AC until the start of your next turn.
- Venomous Webbing: You learn how lo coal your weapon with a venomous web fluid. When you hit a creafure with a weapon attack, you can choose to expend a use of your Sneak Attack to deal an additional 2d6 poison damage.
Spiders might
At 17th level, you gain the following teatures:
•Spider's Agility: Your movement speed increases by 10 feet, and you gain advantage on Dexterity saving throws to avoid falling prone or being knocked prone.
. Mastered Spider Reflexes: Your spider-like reflexes have reached their peak. You can use vour reaction to halve the damage of an attack that hits you. Once you use this feature, vou can't use it again until you finish a short or long rest.
Previous Versions
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