Paladin
Base Class: Paladin

This Oath of the Marksman offers Paladins the ability to excel in ranged combat, combining their divine powers with accurate marksmanship. They can unleash devastating attacks from afar and strike down enemies with precision.

Oath Spells

You gain oath spells at the paladin levels listed in the Oath of the Marksman Spells table. See the Sacred Oath class feature for how oath spells work.

Oath of The Marksman Spells

Paladin Level Spells
3rd hex, zephyr strike
5th see invisibility, pass without trace
9th flame arrows, lightning arrow
13th dimension door, greater invisibility
17th far step, swift quiver

Channel Divinity

When you take this oath at 3rd level, you gain the following Channel Divinity option. See the Sacred Oath class feature for how Channel Divinity works.

Precision Shot. Starting at 3rd level, you can use your Channel Divinity to enhance your ranged attacks. When you make a ranged weapon attack, you can choose to use your Precision Shot. You gain a +10 bonus to the attack roll, and if the attack hits, it deals maximum weapon damage.

Ranged Smite

At 3rd level, you learn to infuse your ranged attacks with divine energy. When you hit a creature with a ranged weapon attack, you can expend one spell slot to deal additional radiant damage equal to 2d8 + your Charisma modifier. The damage increases to 3d8 at 9th level, 4d8 at 13th level, and 5d8 at 17th level.

Aura of Farsight

Starting at 7th level, your divine power extends to enhance your perception while you’re not incapacitated.

You and friendly creatures within 10 feet of you gain darkvision with a range of 60 feet. If a creature already has darkvision, its range is extended by 60 feet while within the aura.

At 18th level, the range of this aura increases to 30 feet.

Improved Archery

Starting at 15th level, you gain a +2 bonus to attack rolls you make with ranged weapons. Additionally, your ranged weapon attacks ignore half cover and three-quarters cover.

Ultimate Marksmanship

At 20th level, you become a true master of ranged combat. As an action, you can enter an empowered state for 1 minute. During this time, you gain the following benefits:

  • You have advantage on all ranged weapon attack rolls.
  • Your ranged weapon attacks score a critical hit on a roll of 19 or 20.
  • Whenever you use your Ranged Smite, the additional radiant damage is doubled.

Once you use this feature, you can't use it again until you finish a long rest.

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