Base Class: Wizard
At 2nd level, Tacticians are able to reposition allies when casting spells and can easily manipulate when they begin their fights.
At 6th level, Tacticians can summon an eye to better survey the battlefield.
At 10th level, they are able to more effectively counter difficult spells, all while having counter-magic always at hand.
Finally, at 14th level, they are able to push advantages of their allies in order to enhance their effectiveness.
Arcane Repositioning
At 2nd level, you have learned to weave your magic to move creatures who are nearby the spell effect.
When you cast a spell of 1st level or above, you can choose a creature within a 60ft range of the spell's effect (if the spell has an area of effect, Arcane Repositioning utilizes the most central point), the creature must make a STR save (DC = spell-save DC), if they fail they a moved a number of feet equal to the spell's level * 10 in a straight line. This movement does not provoke attacks of opportunity.
At 10th level you can target 2 creatures.
At 15th level you can target a number of creatures equal to your intelligence Modifer.
Tactical Wit
Starting at 2nd level, your keen ability to assess tactical situations and can more easily choose when you react. You can add or subtract your Intelligence Modifer to your initiative roll.
Tactician's Eye
Starting at 6th level, you are able to create a magical eye above the battlefield granting increased in sight.
As a bonus action, choose a point you can see within 120 feet, a magical eye appears. As part of any actio, you can peer through the eye moving your sense of sight to originate from this point, potentially allowing you to see creatures behind full cover.
When you cast a spell, you are able to have the spell originate from the eye rather than yourself.
You may only have one tactician's Eye active at a time and can regain the use of it by casting your highest level spell, countering or dispelling a hostile spell or effect, or by having a short or long rest.
Enhanced Counter Magic
Beginning at 10th level, the spells Counterspell and [Tooltip Not Found]are added to your spell book and can be prepared without counting against your number of spells prepared.
Additionally, after you roll during the casting of one of these spells you can reroll a number of times equal to your Intelligence Modifer. You regain all uses of Enhanced Counter Magic after a long rest.
Tactical Advantage
At 14th level, your magic lends itself further when an ally is in an advantageous position. When an ally makes an attack or saving throw with advantage, you can use your reaction to imbue them with magic, adding your intelligence Modifer to the roll. If they are under the effects of one of your spell, or if they were moved using Arcane Repositioning on your turn, it does not require your reaction to activate Tactical Advantage.
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