Base Class: Rogue
This subclass let's you become a Spider person.
Spider Reflexes
At level 3, you gain the following features;
• Spider-Like Agility: You gain proficiency in the Acrobatics skill. If you already have proficiency, you can double your proficiency bonus when making checks with it.
• Web-Slinging: You gain a special set of web shooter that allow you to swing through environments. As a bonus action, you can shoot a web to a nearby surface and swing up to your movement speed in a straight line. This ability requires an open space and cannot be used in confined areas.
• Sticky Grip: You have advantage on ability checks and saving throws to avoid being grappled or restrained. In addition, you can climb difficult surfaces, such as walls and ceilings, without needing to make ability checks.
Spider Sense
At level 3 you gain the following features;
• Danger Detection: You have advantage on Dexterity saving throws against effects you can see, such as traps and Spells, as long as you're not incapacitated.
• Improved Spider Reflexes: Your spider-like reflexes become even more honed. When you are subjugated to an effect that allows you to make a Dexterity saving throw, you may choose to succeed a number of times up to your proficiency bonus.
Web Techniques
At level 9, you gain the ability to use web-based techniques. Choose 2 Web Techniques from the list below. You can use each technique once per short or long rest. You may also spend additional uses of the techniques by using Sneal Attack dice (up to 5 dice per use).
• Web Snare: You shoot a web at a creature within 30 ft. The creature must succeed a Strength saving throw or be restrained until its next turn.
• Web Shield: You creat a web-based shield, granting you +2 to your AC until your next turn.
• Web Strike: Coat your weapon or unarmed attacks in sticky web fluid. On a successful hit, the target takes an additional 1d6 acid damage and must succeed a Stength saving throw or be restrained until their next turn.
Web Techniques
Choose 2 from the list below;
• Sticky Snare: When you hit a creature with a melee attack, you may spend a bonus action to wrap them in sticky webs. They must succeed a Strength saving throw or be restrained until the start of your next turn.
• Web Shield: As an action, create a shield that grants +2 to your AC until your next turn.
• Venemous Webbing: You've learned how to coat your weapon with venomous web fluid. When you hit a creature with a weapon attack, you can choose to expend a use of your Sneal Attack in order to add 2d6 poison damage to the attack.
Spider's Might
At level 17, you gain the following features:
• Spider's Agility: Your movement speed increases by 10, and you gain advantage on Dexterity saving throws against being knocked prone and to avoid falling prone
• Mastered Spider Reflexes: Your spider-like reflexes have reached their peak. You can use your reaction to halve the damage of an attack that hits you. Once you use this feature, you cannot use it again until you finish a long rest.
Mastered Spider Strength
Once per long rest, you can halve the damage if an attack that hits you.
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