Monk
Base Class: Monk

The divine river of life blesses many, but to some it gives an overflowing bounty. The water of life surges and fills these blessed few, granting them almost supernatural abilities. You are one of the lucky few for who the waters of life have blessed.

Blessed Heritage

Starting at 3rd level, your supernatural blood partially manifests. Your dominate arm becomes covered in ethereal scales, patterns shimmering across them in an almost rainbow-like glow. You seem to move in an elegant, flowing motion. You may move 5ft without provoking opportunity attacks when you make an attack, and you gain a +1 bonus to AC until the beginning of your next turn when you hit with an attack.

Dueling Dragons

Starting at 6th level, your supernatural blood manifests further, and you feel pulled in two different directions. When you gain this feature, choose one of the following:

Dancing Dragon. When you make an attack against a creature you have not yet attacked on your turn, you can move an extra 10ft and gain advantage on your next attack.

Meditating Dragon. When you make an attack against a creature you have already attacked on your turn, you can add an additional roll of your Martial Arts die to the damage, and if you attacked them from a different space already this turn you may have them make a Dex saving throw against your Ki Save DC, getting knocked back 5ft on a failure.

Enlightened Flow

Starting at 11th level, your supernatural blood seeps into your very soul, elevating your mind beyond what you thought was possible. As an action on your turn, you may spend 5 ki points and enter a state of enlightenment. When you move, instead mark your movement and don't actually move. You may make attacks from this marked spot as if you were occupying that space. At the end of your turn you teleport to the last space marked. This state lasts for 1 minute or if you are rendered unconscious.

Flowing Eternity

Starting at 17th level, your supernatural blood has become fully realized. You gain one of the following benefits based on what you chose at 6th level:

Dancing Dragon. You deal force damage when you make an Unarmed Strike, and  you increase your reach for Unarmed Strike attacks by 5ft. At the end of your turn, you gain temporary hit points until the start of your next turn equal to the amount of different targets you hit on your turn x 5.

Meditating Dragon. When you deal damage to a creature you have already attacked on your turn, you give them temporary hit points equal to the amount of damage you dealt to them. Your Unarmed Strike attacks ignore temporary hit points. At the start of your turn, you may gain the temporary hit points of all creatures within 10ft of you that lasts until the end of combat.

Additionally, when you take the Attack action, you make four attacks instead of three.

Previous Versions

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6/27/2023 1:12:20 AM
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