Base Class: Monk
A deadly Monastic tradition that focuses solely on destructive power and killing a enemy as efficiently and quickly as possible. Its peak in power rises when combined with the power of the Universal Destruction
Demon Fist
Whenever you attack with a unarmed strike or a flurry of blows, you can change the regular bludgeoning damage to either magical necrotic or force damage
Armageddon Fist
Three times per short rest, you can spend 1 ki point for this powerful but risky attack. Once you activate this attack, it counts as a entire turn, however, if you take any damage before your next turn, you only take half damage, both magical and non-magical. Once you get to your next turn, you automatically dash towards a enemy in sight that is at least within 100 ft, and deliver a powerful attack that could easily crunch bones. The opponent must then make a CON save and on a fail, receives force damage, plus all of the damage that you had taken before your turn and after your previous turn,,if you had taken any. On a success, the enemy takes only half of the damage
Demon Wave Fist
You fire a projectile of dark energy at a enemy within 100 ft
Dark Rage
4 times every long rest for one minute, you can enter into a powerful, supernatural rage that will give you a bonus 8 damage to any successful attacks that you land, and you become resistant to all damage, both magical and non-magical
Instant Hell Prison Murder
You can spend 3 ki points to target a enemy in sight within 80 ft, and you will then teleport towards them and put them in a inescapable attack that is meant to destroy their soul. The enemy must make a CON save, and on a fail, will be reduced to 0 hit points, and on a success, will take 15d10 necrotic damage (This attack is ineffective against undead and constructs.)
Dark Pulse
You can spend 3 ki points to do a explosive attack of dark energy. Anyone within 150 ft around you in all directions must make a CON save, and one a fail take 10d10 force damage, and on a success take only half







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