Base Class: Barbarian
"They say Phoenixes are reborn through flame. You will be too Star Child, just as I will." - Auriel, Guardian of the Sun.
Some say that rage is like a fire. The more you feed it the hotter it burns. But this rage? It burns more brightly than any star. You are fire, you are rage. You are the Blazing.
Charcoal Skin.
At 3rd level, you embrace the power of the flames, while raging, you are on fire, and take 3 fire damage at the end of each of your turns, which cannot be reduced. In addition, whenever you deal damage to a creature, with a melee weapon, the creature takes an extra 1d6 fire damage. When you reach certain levels in this class, you deal more fire damage: 1d8 at 6th level, 1d10 at 10th level, and 1d12 at 14th level.
Fuel the Fire.
At 6th level, the flames around you causes enemies around to to be hesitant to attack you. While raging, all incoming damage exept psychic is reduced by 1. When you reach certain levels in this class, the damage you reduce increases: 2 at 8th level, and 3 at 14th level.
Hellfire Breath.
At 10th level, the fire burns not only outside, but inside you also. While raging, once per turn you can replace one of your attacks with a breath weapon. Each creature in a 15-foot cone must make a Dexterity saving throw (DC = 8 + your Constitution modifier + your proficiency bonus) On a failed save, the creature takes 3d10 fire damage, or half as much on a successful one. You gain a number of uses of this attack equal to your proficiency bonus, and regain all expended uses when you finish a long rest. When you reach 14th level, this attack increases to 4d10 fire damage.
Master of the Flames.
At 14th level, the flames around you grow to ultimate power. While raging, whenever a creature deals damage to you, you can use your reaction to make either a melee attack or a ranged attack. The attacks you can do as a reaction are listed below:
Flames of Destruction. Melee weapon attack. All creatures of your choice within 5ft must make a Constitution saving throw (DC = 8 + your Constitution modifier + your proficieny bonus) Taking 3d4 fire damage on a failed save, and half as much on a successful one.
Fireball of Fury. Ranged weapon attack. Make a ranged weapon attack with a range of 60/180, a target takes 3d8 fire damage if hit.
Charcoal Skin
At 3rd level, you embrace the power of the flames, while raging, you are on fire, and take 3 fire damage at the end of each of your turns, which cannot be reduced. In addition, whenever you deal damage to a creature, with a melee weapon, the creature takes an extra 1d6 fire damage. When you reach certain levels in this class, you deal more fire damage: 1d8 at 6th level, 1d10 at 10th level, and 1d12 at 14th level.
Fuel the Fire
At 6th level, the flames around you causes enemies around to to be hesitant to attack you. While raging, all incoming damage except psychic is reduced by 1. When you reach certain levels in this class, the damage you reduce increases: 2 at 10th level, and 3 at 14th level.
Hellfire Breath
At 10th level, the fire burns not only outside, but inside you also. While raging, once per turn you can replace one of your attacks with a breath weapon. Each creature in a 15-foot cone must make a Dexterity saving throw {{savedc:con+proficiency}}. On a failed save, the creature takes 3d10 fire damage, or half as much on a successful one. You gain a number of uses of this attack equal to your proficiency bonus, and regain all expended uses when you finish a long rest. When you reach 14th level, this attack increases to 4d10 fire damage.
Master of the Flames
At 14th level, the flames around you grow to ultimate power. While raging, whenever a creature deals damage to you, you can use your reaction to make either a melee attack or a ranged attack. The attacks you can do as a reaction are listed below:
Flames of Destruction. Melee weapon attack. All creatures of your choice within 5ft must make a Constitution saving throw {{savedc:con+proficiency}}. Taking 3d4 fire damage on a failed save, and half as much on a successful one.
Fireball of Fury. Ranged weapon attack. Make a ranged weapon attack with a range of 60/180, a target takes 3d8 fire damage if hit.
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