Rogue
Base Class: Rogue

No one is sure what happened, but you are touched by lady luck. Throughout your entire life your schemes have always seemed to go incredibly well. Or have been an absolute disaster. Not one for the middle ground you have embraced your curse and hope the fates smile upon you.

Tricky Tricky!

Starting at 3rd level when you hit with an attack that would deal sneak attack damage to a creature, you can choose to remove damage from your sneak attack dice and instead roll a d20, consulting the table below.

1. Oops! Roll for normal sneak attack damage, your weapon flies out 10 feet in a random direction after doing so.
2. Boom! Both targeted creature and yourself have disadvantage on their next roll.
3. Me too! Roll for normal sneak attack damage. Deal half of this damage to yourself as well
4. Missed me! Roll one sneak attack die. Add this number to your AC until the end of your turn
5. Switcharoo! Switch places with targeted creature. After doing so creature cannot take attacks of opportunity against you until the end of their next turn.
6. What's up doc? If targeted creature misses an attack on their next turn, with a reaction you can direct the attack to another creature within range
7. Swipe! Steal one item off of targeted creatures person
8. Hamstring! Targeted creatures movement is halved until end of their next turn
9. Bane! You may cast the spell Bane without expending a spell slot
10. Pocket sand! Targeted creature is blinded until its next turn
11. Look at me! Targeted creature is compelled to attack you until the end of their next turn
12. It's a trap! Re-roll on table. You may hold the result and use it as a reaction until the next time you use this feature
13. Nope! You miss the target
14. Sike! Give one within creature advantage on their next attack roll, ability check, or skill check
15. Marbles! All terrain within 5ft radius around creature becomes difficult terrain
16. Go for the shins! Targeted created becomes prone
17. Get em'! Direct one ally to attack the targeted creature for you instead
18. Dropped it! Disarm targeted creature of weapon they are holding. Weapon flies a random direction 10 feet. Weapon deals base damage (no modifiers) to you when this happens.
19. The other marbles! Target becomes stunned until their next turn
20. That's it now! Deal max sneak attack damage to targeted creature, roll again on this table for a secondary effect

When you reach 9th level you become more adept at controlling the chaos in the world around you. Whenever you roll on the table you can instead roll 2d6 sneak attack dice and roll twice, choosing between the two to pick the outcome you desire. At 17th level this increases to 3d6.

Sneaky Run!

As a bonus action you may move through the space of any creature that is a size larger than yours. In addition as a bonus action you may attempt to hide behind a creature that is a size larger than yours.

Do this!

As a bonus action you may cast guidance on any creature within 30 feet of yourself, when you do this roll a D4, your next roll has this number subtracted from the result

Ah nah!

When you roll a natural 1 or 20 or a skill check, saving throw, or attack roll you may store that roll for later as a reaction. When you do this, re-roll your dice and take the first result. You may use the 1 or 20 to change any creature's roll (including yourself) to that number as a reaction. Stored rolls reset upon a short or long rest.

Nuh-uh!

When you reach 17th level, you have become used to the chaos around you. Once per turn when you are attacked within melee range, you may use your reaction to make a sneak attack against your attacker