Base Class: Fighter
As the Aspect of the Chariot, you are the unstoppable force and the immovable object. You embody the very essence of control, and exert that force upon the world around you. To accomplish what you desire most, you must take the reins and harness the chaos that surrounds you.
Unrivaled Athleticism
When you choose this archetype at 3rd level, you gain proficiency in the acrobatics and athletics skillS. If you already have these skill proficiencies you can choose another skill to become proficient in.
Pushing Forward
Starting at 3rd level, you can push through enemy lines with absolute efficiency. Once per turn, when you hit a creature with a weapon attack you can force that creature to make a Strength saving throw (DC = 8 + your proficiency bonus + your Strength modifier). On a failure, you can push that creature a number of feet in a straight line equal to 5 times your proficiency bonus, provided you move with the creature. If you cannot move with the creature you can push the creature 5 feet away from you. In order to use this feature the creature can be no more than 1 size larger than you.
You can use this feature a number of times equal to your proficiency bonus per short rest.
Inspiring Control
At 7th level, your allies can capitalize on your management of the battlefield. Whenever you grapple, shove, successfully use your Pushing Forward feature, or move a creature against their will in any way, you can spend your reaction to allow creatures of your choice within 5 feet of you to spend their reaction to make one attack against your target.
You can use this reaction twice per long rest.
Unstoppable
At 10th level, your power in battle has no equal. You are able to grapple, shove, and use your Pushing Forward feature on creatures up to 2 sizes larger than you. Additionally, you have advantages on Strength (athletics) checks to grapple or shove creatures smaller than you.
Maneuverability
At 15th level you can turn any movement on the battlefield to your advantage. When a you use your Pushing Forward feature, you can now move the target creature in any direction.
Chariot’s Charge
At 18th level, you have honed your control of the battlefield beyond physical limits. When you use your Action Surge or Second Wind ability, you can spend your reaction to teleport up to 30 feet to an unoccupied space you can see.
Previous Versions
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