Blood Hunter
Base Class: Blood Hunter

The Order of Fey practice summoning fey and imprisoning them in a ghostly form. They pass on this knowledge through mentorship, when they are fully trained they usually stay in there homeland. Some will leave there homeland if they are burdened with guilt, they will go on these journeys to overcome this guilt. This order is the most accepted by the public, some towns will celebrate the arrival of a member.

Fey binding

You pull a fey from the feywilds and bind them to a ghostly form, this form is usually a type of beast. there are four forms you can pick from, large beast, flying beast, land beast, and a swimming beast. The fey can not make complex decisions like solving a puzzle, they can only tell you things they have seen. The fey can speak any language you can. If you go below half health you most make a dc 12 wisdom save, on a fail the fey brakes free and vanishes. You can only have one fey summoned at a time, you can only summon a fey once per day.

Large beast, 21 HP 14 AC, your wisdom modifier is there attack roll,(1d8+2) bludgeoning damage, walking speed 20ft.

Flying beast, 9 HP 10 AC, your wisdom modifier is there attack roll,(1d6+1) slashing damage, walking speed 10ft, flying speed 40ft.

Land beast 14 HP 12AC, your wisdom modifier is there attack roll,(1d10+2) piercing damage, walking speed 30ft.

Swimming beast 10 HP 10 AC, your wisdom modifier is there attack roll,(1d6+2) piercing damage, swimming speed 30ft.

Fey skill

You have trained to use fey skills.

Fey weapon

You bind a fey to your weapon, and uses its energy to attack.

Fey control

You have mastered controlling fey, you get advantage on all checks involving fey.