Cleric
Base Class: Cleric

You have contracted Lycanthropy, but instead of turning away from society and losing yourself to your curse, you have learned to live along side it through the power of prayer. You now can now channel that curse additionally to controlling it.

Lycanthrope's Resistance

At 1st level, you gain resistance to non-magical bludgeoning, slashing, and piercing from non-silvered weapons. You also gain proficiency in stealth or survival.

Stealth

Gain proficiency in Stealth.

Survival

You gain proficiency in Survival.

Channel Divinity: Shapechange

Starting at 2nd level, you can use your Channel Divinity to invoke the effects of Lycanthropy on yourself or another willing creature within 5ft.

As an action you present your holy symbol and call upon the powers of nature to aid you. For 10 minutes afterwards you gain the following benefits:

  • Your armor class increases by one for the duration.

  • You have advantage on Strength checks and saves.

  • You have advantage on Wisdom (Perception) and Wisdom (Survival) checks.

  • You gain proficiency with the natural weapons of the new form.

  • Claws. Natural weapon attack 2d4 slashing damage. Can be used instead of an unarmed attack. You can make a Claw attack as a bonus action.

  • Bite. Natural weapon attack 1d8 piercing damage. Can be used instead of an unarmed attack.

  • You gain a number of temporary hit points equal to your Constitution modifier at the beginning of your turn.

  • You can not speak languages. This inhibits the casting of spells with Verbal components. It does not disrupt concentration of spells that you have already cast, but can prevent portions of a spell that require additional actions such as Call Lightning.

  • You choose whether your equipment falls to the ground in your space or is worn by it. Worn equipment functions as normal, but the DM decides whether it is practical for the new form to wear a piece of equipment. Your equipment doesn’t change size or shape to match the new form, and any equipment the new form can’t wear must fall to the ground.

  • The target becomes a shapechanger in addition to its other subtypes for the duration.

A creature can, as an action, choose to end these effects.

Feral Strength

At 6th level your natural and unarmed attacks become magical for the purpose of bypassing resistance and immunity to non-magical attacks and damage. In addition, while under the effects of Channel Divinity Shapechange, your speed increases by 10 and you add 1d4 damage to your melee weapon, natural weapon, and unarmed attacks.

Savage Feast

At 8th level, you may use your bonus action to feast upon a deceased creature within 5 ft of yourself. When you do so, you regain Health points equal to either the creature’s class levels or its CR (whichever is lower) + your Constitution modifier. Minimum of 1 Hp regained. This can only be done once per creature. This feature does not function on Undead and Constructs.

Natural Resilience

You gain Immunity to non-magical bludgeoning, piercing, and slashing from non-silvered weapons.

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