Base Class: Warlock
Pact of the Pimp:
Your patron is a stylish and flamboyant being from the Plane of Extravagance, known as the Pimp Lord. Through your pact, you gain access to a set of abilities that embrace the flashy and ostentatious side of magic.
Expanded Spell list
| Cantrip | Vicious mockery, dancing lights, |
| 1st | Charm person, Bane |
| 2nd | enthrall, suggestion |
| 3rd | Tongues, fear |
| 4th | Compulsion, Freedom of movement |
| 5th | Dominate person, Geas |
1st Level - Dapper Swagger: You gain proficiency in the Performance skill, and your charisma-based spellcasting abilities use your pimped-out wardrobe as a spellcasting focus.
1st Level - Bling Blast: You have learned to infuse your eldritch spells with a touch of bling. When you cast a spell that deals damage, you can choose to add a dazzling display of sparkling lights and glitter to the effect. Any creature that takes damage from the spell must make a Charisma saving throw against your spell save DC. On a failed save, they are momentarily stunned by the dazzling display, reducing their movement by half until the start of your next turn.
This can only be done a number of times equal to your Proficiency bonus.
Refreshes the feature on short or long rest
6th Level - Pimpin' Entourage:Your lavish lifestyle and charisma have attracted a loyal entourage of followers. As an action, you can summon a group of stylish and enthusiastic individuals to aid you in battle. These followers appear in a burst of confetti and fanfare and take their turns immediately after yours in the initiative order.
The number of followers you can summon is equal to your Charisma modifier (minimum of one). Each follower has the statistics of a commoner but is dressed in extravagant attire, adding flair to their presence. They are armed with non-martial weapons and have a number of hit points equal to your warlock level + your Charisma modifier.
These followers remain by your side for 1 hour or until reduced to 0 hit points. They follow your commands to the best of their ability and are willing to put themselves in harm's way to protect you. However, they lack combat prowess and should be considered non-combatants, mainly serving as a visual spectacle and minor support.
Pimpin' Entourage
Medium humanoid (commoner), neutral
Armor Class: 11
Hit Points: [Warlock Level + Charisma Modifier]
Speed: 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 10 (+0) | 10 (+0) | 10 (+0) | 10 (+0) | 10 (+0) |
Skills: None
Senses: Passive Perception 10
Languages: Common
Challenge Rating: 1/4 (50 XP)
Actions
Fancy Cane. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 (1d4) bludgeoning damage.
Reaction
Protect the Pimp. When within 5ft of the warlock they jump in and become the new target of attack
Once you use this feature, you can't use it again until you finish a short or long rest.
10th Level - Bling Barrier: Your flashy style and extravagant aura manifest as a protective barrier. As a reaction when you are targeted by an attack or a harmful spell, you can activate your Bling Barrier. A shimmering barrier of glittering diamonds and gold forms around you, granting you temporary hit points equal to your warlock level + your Charisma modifier. Additionally, any creature that makes a melee attack against you while your Bling Barrier is active takes radiant damage equal to your Charisma modifier.
Lasts for one minute or until you run out of temporary hit points.
you can do this a number of times equal to your PB
resets on short rest.
14th Level - Glittering Domination: Your overwhelming presence and style command the attention of all who behold you. As an action, you can activate Glittering Domination, creating a radiant aura of irresistible charm and allure that extends in a 30-foot radius centered on you. Creatures of your choice within this aura must make a Wisdom saving throw against your spell save DC. On a failed save, they are charmed by your dazzling presence for 1 minute or until they take damage.
While charmed in this way, the affected creatures idolize you and become your devoted followers. They willingly obey your commands to the best of their ability and view you as a paragon of style, wealth, and power. They are immune to being frightened and gain advantage on ability checks made to assist you or impress you.
Once you use this feature, you can't use it again until you finish a long rest.
Dapper swagger
You gain proficiency in the Performance skill, and your charisma-based spellcasting abilities use your pimped-out wardrobe as a spellcasting focus.
Bling Blast
You have learned to infuse your eldritch spells with a touch of bling. When you cast a spell that deals damage, you can choose to add a dazzling display of sparkling lights and glitter to the effect. Any creature that takes damage from the spell must make a Charisma saving throw against your spell save DC. On a failed save, they are momentarily stunned by the dazzling display, reducing their movement by half until the start of your next turn.
This can only be done a number of times equal to your Proficiency bonus.
Refreshes the feature on short or long rest
Pimpin' entourage
Your lavish lifestyle and charisma have attracted a loyal entourage of followers. As an action, you can summon a group of stylish and enthusiastic individuals to aid you in battle. These followers appear in a burst of confetti and fanfare and take their turns immediately after yours in the initiative order.
The number of followers you can summon is equal to your Charisma modifier (minimum of one). Each follower has the statistics of a commoner but is dressed in extravagant attire, adding flair to their presence. They are armed with non-martial weapons and have a number of hit points equal to your warlock level + your Charisma modifier.
These followers remain by your side for 1 hour or until reduced to 0 hit points. They follow your commands to the best of their ability and are willing to put themselves in harm's way to protect you. However, they lack combat prowess and should be considered non-combatants, mainly serving as a visual spectacle and minor support.
Pimpin' Entourage
Medium humanoid (commoner), neutral
Armor Class: 11
Hit Points: [Warlock Level + Charisma Modifier]
Speed: 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 10 (+0) | 10 (+0) | 10 (+0) | 10 (+0) | 10 (+0) |
Skills: None
Senses: Passive Perception 10
Languages: Common
Challenge Rating: 1/4 (50 XP)
Actions
Fancy Cane. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 (1d4) bludgeoning damage.
Reaction
Protect the Pimp. When within 5ft of the warlock they jump in and become the new target of attack
Once you use this feature, you can't use it again until you finish a short or long rest.
Bling barrier
Your flashy style and extravagant aura manifest as a protective barrier. As a reaction when you are targeted by an attack or a harmful spell, you can activate your Bling Barrier. A shimmering barrier of glittering diamonds and gold forms around you, granting you temporary hit points equal to your warlock level + your Charisma modifier. Additionally, any creature that makes a melee attack against you while your Bling Barrier is active takes radiant damage equal to your Charisma modifier.
Lasts for one minute or until you run out of temporary hit points.
you can do this a number of times equal to your PB
resets on short rest
Glittery domination
Your overwhelming presence and style command the attention of all who behold you. As an action, you can activate Glittering Domination, creating a radiant aura of irresistible charm and allure that extends in a 30-foot radius centered on you. Creatures of your choice within this aura must make a Wisdom saving throw against your spell save DC. On a failed save, they are charmed by your dazzling presence for 1 minute or until they take damage.
While charmed in this way, the affected creatures idolize you and become your devoted followers. They willingly obey your commands to the best of their ability and view you as a paragon of style, wealth, and power. They are immune to being frightened and gain advantage on ability checks made to assist you or impress you.
Once you use this feature, you can't use it again until you finish a long rest.
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