Sorcerer
Base Class: Sorcerer

Often known for being hated by horizon walker rangers and oath of wacher's paladins for their habit of creating tears in reality, planedrifters are among the most mysterious incarnates of sorcerers. These are individuals that just aren't quite rooted in the same reality everyone else is... they find it more pliable and slippery, and prone to jumping right through it on occasion.

How they get their powers varies. Some were born in the ethereal plane or went through a portal too young. Sometimes it is just that their mind just works along an axis most people cannot understand. No matter its source, they manifest a truly unique ability to treat certain aspects of the metaphysical with a certain mundanity, and are prone to treating their powers as absolutely natural things as one might use an arm or a leg.

Nomad's Gear

Starting at 1st level, you gain proficiency with simple and martial weapons and light armor.

Rift Charge

Also at 1st level, once per turn, immediately before or after you cast a spell of 1st level or higher, you can step through space traveling number of feet equal to the spell's level times 5, in a straight line leaving a spatial tear behind. This movement counts as teleportation, thus it doesn't provoke opprotunity attacks. You can pass through creatures but cannot pass through objects, buildings or terrain more than 4 inches thick.

Alternatively, you can use an action and expand sorcery points to use this feature without casting a spell. When you do so, you can teleport a number of feet equal to the number of sorcery points used times 5.

Planedrifter Talents

Your expirience with the rift grants you a special talent that improves your Rift Charge. At 6th level, you gain one of the following features of your choice.

Rift Echo

Right after you use your Rift Charge, you can immediately Rift Charge again with the same action. This second Rift Charge deals 1d10 force damage to one creature of your choice you pass through, if you pass through any.

Rift Shroud

When you use your Rift Charge, you regain a number of hit points equal to your Charisma modifier.

Rift Slash

When you use your Rift Charge as part of your action, you can make a single weapon attack as a bonus action, provided it is available. Alternatively, you can expend 1 sorcery point to make a single weapon attack against any target you pass through with Rift Charge as part of the same action used for Rift Chrage. You can make this attack against a target once per turn.

Planeswalker

Starting at 14th level, your understanding of how to traverse space expands to a previously incomprehensible scale. You gain the ability to cast the spells planeshift and teleport. You can cast one of these spells once without expending a spell slot or material components. After you use this you can't do so again until you finish a long rest.

Plane Sculptor

Beginning at 18th level, the magic of the planes grants you the ability to not just travel through with them but create your own artificial world through an intense effort by imparting a shard of your own planeswalker spark within it.

You learn the demiplane spell which doesn't count against your number of sorcerer spells known. This use of demiplane is special. Rather than opening to an empty room 30 feet in each dimension, it opens to a spherical demiplane 1 mile in each dimension. The edges of this demiplane are foggy and unpassable. While in this demiplane, you can spend an hour creating and shaping it as you like forming forests, mountains, and even structures but you cannot create creatures. Any material created from your demiplane dissipates into smoke if removed from the demiplane. If you create a new demiplane, any creatures inside the extradimensional space are expelled into the open spaces nearest to the entrance.

If you would be reduced to 0 hit points outside of your demiplane, you can use your reaction to fall back into your demiplane. You discorporate with 0 hit point, and you fall unconscious. Your gear disappears with you and you appear at a spot of your choice 1 hour later within your demiplane. You can't use this feature again for 2d4 days.

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