Base Class: Wizard
Have you ever though your wizard was to scrawny, like they were missing something? Well that ends today with the BUFF WIZARD SUBCLASS™! Every spell is now physical, strength based, and BIG. A close range, heavy hitting, mountain crushing class where you can GET BUILT! Have fun, and get those gains(This is my first homebrew).
Bigger, Better, Stronger.
You fell the power of magic seeping through your veins.
At 2nd Level you begin training to become built, you get +1 strength after every level and your spells increase in size by 1 foot per level, you also get +2 movement speed per level.
2nd Level: +1 Strength +2 Movement speed +1 Spell size
3rd Level: +2 Strength +4 Movement speed +2 Spell size
4th Level: +3 Strength +6 Movement speed +3 Spell size
5th Level: +4 Strength +8 Movement speed +4 Spell size
6th Level: +5 Strength +10 Movement speed +5 Spell size
7th Level: +6 Strength +12 Movement speed +6 Spell size
8th Level: +7 Strength +14 Movement speed +7 Spell size
9th Level: +8 Strength +16 Movement speed +8 Spell size
10th Level: +9 Strength +18 Movement speed +9 Spell size
11th Level: +10 Strength +20 Movement speed +10 Spell size
12th Level: +11 Strength +22 Movement speed +11 Spell size
13th Level: +12 Strength +24 Movement speed +12 Spell size
14th Level: +13 Strength +26 Movement speed +13 Spell size
15th Level: +14 Strength +28 Movement speed +14 Spell size
16th Level: +15 Strength +30 Movement speed +15 Spell size
17th Level: +16 Strength +32 Movement speed +16 Spell size
18th Level: +17 Strength +34 Movement speed +17 Spell size
19th Level: +18 Strength +36 Movement speed +18 Spell size
20th Level: +19 Strength +38 Movement speed +19 Spell size
Physical Spells
Your fist catches fire as you use fireball at 3rd level and punch the dragon.
At 2nd level any spells you use is now physical and has the same damage plus your fist/leg/head/ any body part you can attack with damage. This reduces their range extremely and slightly buffs their damage.
Magical Reps
Lift those weights, USE CREATINE HARRY!
At 6th level very day you may use the "Magical Reps" ability to buff your Temporary Hit Points by
5 x your level for 10 minutes.
This ability takes 1 minute to cast.
Meat Shield
Protect them, at any cost.
At 10th level you gain the ability to guard any ally within 5ft (Can be multiple) so all damage directly done to them is taken and done to you (Excludes Psychic Damage)
Skull Crushing Blow
FINAL ATTACK!
At 14th level once a day you may use the Skull Crushing Blow ability to add 2d20 damage to your attack/spell, Right after using this ability you pass out for 30 minutes.
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