Base Class: Warlock
Your patron is a being that belongs to the cosmic realm; one that either holds sway over stellar configurations or has been eternally enshrined among them. Your patron may be a celestial that walks the stars or a legendary hero or animal's spirit. You might draw your power from a single constellation or various asterisms present in the night sky. Regardless of your patron's origin, a Warlock's fortune is guaranteed to be fulfilling under the guidance of these powerful beings.
Expanded Spell List
The Constellation lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Fiend Expanded Spells
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1st |
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2nd |
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3rd |
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4th |
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5th |
Guiding Stars
Starting at 1st level, your ability to trace patterns in the sky allows you to easily follow the positions of beings around you. As a bonus action, you can choose a number of creatures equal to your proficiency bonus within 60 feet of you that you can see and mark them with spectral starlight for up to 10 minutes. You have advantage on Wisdom (Perception) checks you make to find a creature that you select for the duration. You also gain advantage on the first attack roll you make against each creature that is affected by this feature.
Once you use this feature, you can't use it again until you finish a short or long rest.
Cosmic Demense
Starting at 6th level, you can call on your patron to alter fate in your favor. When you make an ability check or a saving throw, you can use this feature to add a d10 to your roll. You can do so after seeing the initial roll but before any of the roll’s effects occur.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Starfield
At 6th level, you can use your action to create a number of radiant beacons equal to your Charisma modifier (minimum of 1) in spaces of your choice within 120 feet of you. Each beacon is intangible, sheds dim light in a 5-foot radius, and lasts for up to 1 minute. You can use a bonus action to move one of these beacons up to 30 feet from its space.
Whenever you deal damage to a single creature within 120 feet of you with a cantrip, you can choose for a beacon to refract the cantrip's energy and erupt with stellar force. When a beacon erupts, it is expended and forces all creatures within 5 feet of the beacon, other than the creature you damaged with the cantrip, to make a Dexterity saving throw against your warlock spell save DC. A creature takes radiant damage equal to half the damage you dealt with the cantrip on a failed saving throw, or quarter as much on a successful one. You can only expend a beacon in this way once per turn.
Once you use this feature, you can't use it again until you finish a long rest.
Incarnation of Constellations
At 10th level, your ability to channel cosmic patterns grows, allowing you to add double your proficiency bonus to the skill that you choose with your Cosmic Demesne feature. You can also select one other creature within 60 feet of you when you finish a long rest and allow them to add their proficiency bonus to the same skill. If the creature is already proficient in that skill, this feature has no effect for that creature.
Organize Asterisms
Upon reaching 14th level, when you use your Guiding Stars feature, an affected creature now also sheds dim light in a 5-foot radius. You can use a bonus action to select a creature affected in this way and immediately teleport it to an unoccupied space within 60 feet of you. An unwilling creature must make a Wisdom saving throw against your warlock spell save DC to resist this effect. Once a creature has been teleported with this feature, they cannot be teleported in this way again until you finish a short or long rest
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