Base Class: Wizard
Play out your summoning dreams without being total shitstain because wizards are kinda poopoo
Improved Familiar
2nd level feature
At 2nd level you may add Find Familiar to your spellbook, if it isn't already there. This doesn't count against the number of spells you can have prepared or known.
Find Familar now has a casting time of 1 action, and the range for telepathy and seeing through is now infinite.
Summoning is too short
6th level feature
You may hold concentration on 'Summon' spells until you long rest. You may now perceive through your summons casted from 'Summon' spells, by spending a bonus action to do so, and to return to your own. While you are perceiving through their senses you are blinded, deafened, and cannot move, but you can speak.
Improved summons
10th level feature.
'Summon' spells can no longer linger, which means they cannot last after concentration is removed.
Due to this, 'Summon' spells gain the following benefits:
If you can summon 2 or more different forms (example, avenger or defender for Summon Celestial) you may summon 2 of the options. If you choose not to, or there is no option to, you may grant the creature a bonus to it's maximum hp equal to half your wizard level rounded down times your proficiency bonus. If there is more than one creature that does not have different forms (i.e. summoning multiple of the same cr), the hit points are divided among them how you so wish.
Yep, that's mine.
14th level feature
At 14th level, creatures you summon via 'Summon' spells share the same feats as you. For purposes where level is required, their level is considered the level of the spell slot used to summon them.
At 20th level, this feature extends to boons, as long as the boon does not have a restriction to you players only.
Previous Versions
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7/1/2023 1:05:03 AM
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Coming Soon
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