Wizard
Base Class: Wizard

Combine archery with actual magic.

Extended Spell List

1 - Ensnaring Strike, Hunter's Mark

2 - Cordon of Arrows, Silence

3 - Flame Arrows

4 - Freedom of Movement

5 - Conjure Volley, Swift Quiver

Imbue Arrow

At 2nd level, an arcane archer gains the ability to place an area spell upon an arrow. When the arrow is fired, the spell’s area is centered on where the arrow lands, even if the spell could normally be centered only on the caster. This ability allows the archer to use the bow’s range rather than the spell’s range. It takes an action to cast the spell and fire the arrow. The arrow must be fired in the round the spell is cast, or the spell is wasted.

Enhance Arrow

At 2nd level, every nonmagical arrow an arcane archer nocks and lets fly becomes magical, gaining a +1 enhancement bonus.

Extra Attack

At 6th level you can attack twice, instead of once, whenever you take the Attack action on your turn. Moreover, you can cast one of your cantrips in place of one of those attacks.

Seeker Arrow

At 6th level, as an action an arcane archer can launch an arrow once per day at a target known to her within range, and the arrow travels to the target, even around corners. Only an unavoidable obstacle or the limit of the arrow’s range prevents the arrow’s flight. This ability negates cover and concealment modifiers, but otherwise the attack is rolled normally.

Phase Arrow

At 10th level an arcane archer can launch an arrow once per day at a target known to her within range, and the arrow travels to the target in a straight path, passing through any nonmagical barrier or wall in its way. (Any magical barrier stops the arrow.) This ability negates cover, concealment, and even armor modifiers, but otherwise the attack is rolled normally.

You can use this ability as part of an Attack Action.

Hail of Arrows

At 10th level, in place of their regular attacks, once per day an arcane archer can fire an arrow at each and every target within range, to a maximum of one target for every arcane archer level she has earned. Each attack uses the archer’s primary attack bonus, and each enemy may only be targeted by a single arrow.

Arrow of Death

At 14th level, you can create an arrow of death that forces the target, if damaged by the arrow’s attack, to make a DC 18 CON save or be slain immediately. It takes one day to make an arrow of death, and the arrow only functions for the arcane archer who created it. The arrow of death lasts no longer than one year, and the archer can only have one such arrow in existence at a time.

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