Fighter
Base Class: Fighter

These brave fighters of all kinds acknowledge the power of dragons and learn (whether through study, with magic, or via a gift of a dragon) how to harness a fraction of their innate power. They can become embodiments of good or evil, law or chaos, elegance or brutality, depending on the draconic archetype they choose to embody. Throughout your journey, you will learn how to harness the power of all kinds of dragons to improve your combat abilities.

Faerie Dragon’s Swiftness

At 3rd level, you learn how to use the speed of the faerie dragon to attack and move swiftly and tread lightly. You gain proficiency with acrobatics and stealth. Furthermore, when you throw a dart with the attack action, you can throw an extra dart as part of the same attack. (you only add your ability modifier once) You can also use your Dexterity modifier, instead of Strength, with all magical longswords, using their innate magic to allow yourself to wield them faster. The extra darts increase to two (total of three darts in one attack) at seventh level. Furthermore, you can jump in the air, whether you just jumped. You can only double jump once per time you are in the air. This feature acts as if you have had a running start. Furthermore, jumping only costs half the movement it usually would and you can use your dexterity to calculate distance, instead of strength.

Chromatic Strike

At third level, you learn how to use the greed and power of chromatic dragons to swiftly attack your enemies. Once per turn, when you take the attack action on your turn, you can forgo one of you attacks to perform a Chromatic Strike, moving up to 20 feet instantly (you can go through another creature’s space on your way, but must end up in a free space), without triggering attacks of opportunity. You can make attack rolls against each creature you pass through as well as one creature within 5 feet of where you stop, dealing Your weapon’s damage +1d6 Acid, Fire, Poison, Cold, or Lightning damage(Enemies you pass through only take the 1d6 damage). You can use a number of times daily equal to your proficiency bonus. The extra damage increases to 2d6 at 7th level, 3d6 at 10th level, and 4d6 at 18th.

Metallic Parry

At seventh level, you can use the protective energy of metallic dragons to deflect incoming attacks. When you are hit by an attack, you can use your reaction to add 5+ your proficiency bonus to your AC. If you successfully cause the attack to miss, you can deflect an incoming projectile or single target spell/ (spell that originated at you, like a fireball cast on you, in which case, the save is what is used instead) and make an attack roll (or deflect a spell there) against the attacking creature or any creature within 10 ft of it that you can see, dealing the original weapon or spell' damage and effects. You can use this feature a number of times daily equal to your proficiency bonus.

Gem Blade

At tenth level, you can infuse the elemental power of the gem dragons in your sword. As a bonus action, you can summon the power of one of the gem dragons (and their damage type) to empower your weapon. For the next two rounds, you gain +2 to hit with the sword and deal an extra 2d8 damage of the dragon you called elemental type each time you hit an enemy. You can use this once every short or long rest. The extra damage increases to 3d8 at 15th level.

Tiamat’s Fury

At 15th level, you can use the fury and bloodthirst of Tiamat to attack quickly and strike ferociously. Once per turn, when you defeat an enemy, you can (as a free action) immediately use your Chromatic Strike at no cost, whether you have already used it this turn or not. Also, your running speed increases by 20 feet.

Sardior’s Creativity

At 15th level, you can use the shards of Sardior’s consciousness to enhance your capabilities. You can automatically succeed on any skill check using a mental stat a number of times equal to your proficiency bonus per day. You also gain a swimming speed or climbing speed equal to your running speed. (You can change this second feature each short or long rest)

Bahamut’s Perseverance

At 18th level, you are blessed by the greatest of dragons-  Bahamut. Whenever you defeat an enemy, or an ally defeats an enemy that you damaged within the past two rounds, you can either regain 3d10+ your constitution modifier hit points, gain 4d8 temporary hit points, or regain all uses of one of your subclass abilities (your choice).

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