Base Class: Monk
You have studied the way of avoiding harm from your enemy through bodily discipline.
Absorb Attack
Whenever you are hit with a melee attack that deals damage, you may use your reaction to reduce the damage of the attack by 3 rolls of your martial arts die + your Dexterity modifier + your monk level. If you reduce the damage to zero this way, you may either regain hp equal to the difference or deal damage to the attacker equal to the difference.
Goading Attacks
At 6th level, you gain the ability to force others to attack you. Whenever you hit a creature with more than one attack on your turn, that creature has disadvantage on attacks against creatures other than you until your next turn.
Defensive Stance
You may use your Patient Defense feature without expending any Discipline points. When you use your Patient defense feature you may take one extra reaction until your next turn.
Spell Breaker
Whenever you or a creature within 10 ft. of is forced to make a saving throw against a magical effect, you can use your reaction and expend 3 Discipline points to reflect that attack back at the source. If the effect has an area of effect, you change that area to be centered on the source of the effect. If the effect targets one or multiple creatures, you may change one of the targets from you or a creature within 10 ft. of you to the creature that created the effect.
Aura of Guardianship
As an action, you may expend 4 discipline points to surround yourself in an aura of guardianship. Friendly creatures (including yourself) within 15 ft. of you gain the following benefits:
- bonus to their AC equal to your wisdom score.
- advantage on saving throws
- +15 ft. movement speed
At the end of your turn, friendly creatures in your aura regain hp equal to your monk level.
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