Base Class: Sorcerer
Born with innate magic, you learned how to control your magic from the youngest possible age but having trained in the use of armor and weapon-ship, either from your parents or a weapon instructor you have mastered the hold of weapons and with your own experiments you have learned to imbue your spells into your weapons to be even stronger than usual. Has a Spellblade your magic in melee is unmatched by any other, causing many to be either inspired by you or seek your down fall.
Training of Combat
Your training in your teen or young adult years you learned how to use Simple and Martial Weapons, along side Light and Medium Armors.
On top of the proficiencies, you can use your weapon as a spell casting focus.
Spell Imbue
As a Bonus Action, you imbue a to hit spell that is single target to your weapon strike next time you make a melee hit with that weapon. Your spell will trigger as part of the weapon's damage. Cannot be applied to other's weapons or ranged weapons. Only one spell can be imbued at a time. (DM's discretion if the spell is still imbued or not after the missed weapon swing.) If the melee hit is a crit, the spell doesn't get double damage.
Metamagic allowed to use with Imbue Spell: Distant Spell, Empowered Spell, Subtle Spell and Transmute Spell.
Distant Spell: You increase weapon reach per point spent up to 15ft. IE 10ft is 1 sorcery point and 15ft is 2 sorcery points. Weapons with reach already still have to spend two points for 15ft.
Empowered Spell: Only the spell imbued can be rerolled.
Subtle Spell: Allows you to Imbue Spell without breaking stealth.
Transmute Spell: Only the spell's damage can be changed.
Hex Warrior
At 6th level, you can magically channel your will through weapons. Whenever you finish a long rest, you can touch any number of weapons that you are proficient with. When you attack with those weapons, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest.
Power of Magic
Your magical power in combat have enhance your body, allowing you to be swifter to strike twice at once as well as channel your energies into your weapon allowing it to strike true and harder (Hex Warrior trait) and your body enhances your natural defenses by adding your charisma to your AC [10(or armor)+dex mod+char mod].
As well, you can once per long rest surge yourself to give yourself one additional attack with a weapon.
Multiattack
You can attack an additional time when you take the Attack action.
Imbue Heal
Half of your Imbued Spell triggered damage can be spread out to heal allies in a 30 ft from your position that you can see.
Improved Imbue Spell
Having imbue many spells into your weapon you can now have the next two melee hits trigger the imbued spell, OR imbue an allies' weapon with a spell and protecting them like as if it was your weapon.
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