Sorcerer
Base Class: Sorcerer

The ethereal plane is the source of creation of all matter, and magic alters it. Whether the product of a mage's unethical experiments, or the product of a child conceived and birthed in the deep ethereal, a sorcerer of this type can wield and manipulate the very essence of creation. Suffused with matter that craves change and shape at the same time, Ethereal Shaper Sorcerers are able to change their own physical features to what they desire. Raised in the blandness of the ethereal fog, these adventurers crave the overwhelming of their senses that the prime world and all of the other planes provide.

 

Ethereal Shaper Spells

Ethereal Shaper Sorcerer Spells:

Level 1: Catapult, Absorb Elements

Level 3: Alter Self, Levitate

Level 5: Gaseous Form, Elemental Weapon

Level 7: Polymorph, Stone Shape

Level 9: Telekinesis, Wall of Force

Minor Transformation

At 1st level, your ethereal body craves constant change. The nature of your mutability allows you to create minor changes in your genetic makeup to fit your desires. From absolute beauty to exaggerated physical features, you and only you can physically change your body the way you'd like. 

As an action, you can alter your physical features in the following ways:
-Change your hair, eyes, and/or skin color, shape and/or size.
-Change the type/size of a body part or parts.

Shaper of the Elements

At 1st level, your connection to Ethereal Matter makes you particularly adept when it comes to manipulating the elements. Cantrips to manipulate the four basic elements comes to you as easily as the transformations you make to yourself on a daily basis, and your mastery over these elements allow you to become even more adept at their manipulation as you become more powerful.

You learn the cantrips Control Flames, Gust, Mold Earth and Shape Water and may use a bonus action instead of an action to cast them. In addition, those cantrips increase in power as you do; for Control Flames, Mold Earth, and Shape Water, the effected cube size increases as you level up (5th: 10ft cube, 11th: 15ft Cube, 17th: 20ft Cube) And Gust can do more effects as you level up (5th: 2 Effects, 11th: 3 Effects, 17th: 4 Effects)

Stable Shape

At 6th level, when you manipulate matter, you are able to command the ether inside of it to retain a shape, making magical spells involving changing one thing to another easier to retain. Through 'convincing' the ether that the shape they are in through a magical spell is natural and necessary, a spell from the school of transmutation is able to last for it's full duration without your constant diligence to the spell being necessary.

1/day and expending 3 sorcery points plus 1 sorcery point per spell level afterward, you may cast a concentration spell from the school of transmutation without the need for concentration.

Redirect Elements

At 14th level, you are so accustomed to the manipulation of matter that you can absorb some of the matter from spells meant to harm you by combining some of it's ether with your own, and placing it into a weapon or projectile able to receive it.

You learn and may cast Absorb Elements at 1st level without expending a spell slot, and any 1 attack you make following the use of this spell deals an extra 1d6 damage of the absorbed element.

Shaper of Worlds

At 14th level, your mastery over ether both within and around you allows you to create waves which cause it to ebb and flow around you, like a hand forcing water in a direction it chooses. This mastery also allows you to utilize spells which manipulate matter to greater effect. 

You may cast Catapult at 1st level and Levitate at 2nd Level without expending a spell slot. In addition You may control up to Four creatures/objects at once using Telekinesis.

 

Ubiquity

At 18th Level, you have gone beyond mastering the manipulation of ether in the elements. You have mastered the manipulation of ether in yourself as well. You can convince the ether around you that you are a different creature than what you currently are, opening up myriad possibilities of what could be accomplished.

You learn the spell Shapechanger.
1/Day You may use an action to shape yourself into a creature within 60ft you can see that has a cr equal to or less than your character level for 1 minute. It requires concentration to maintain this form, and uses the rules for Shapechanger except for the ability to change into anything other than your base form to end this transformation.

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