Paladin
Base Class: Paladin

The Four Pillars are out of control. They act as judges and executioners of all who would speak out against them. Several knights heard the prayers of the people go unanswered too often for their liking, so they began finding one another and creating a band of soldiers made only of the bravest and boldest knights who could see past the promises and allure of the pillars and put the people's needs first. They formed Absolution, their goal: hunt down and destroy the most powerful and dangerous threats to the free peoples of Atalisi. To mark their numbers each of the seven founders forged their swords, and the swords of those who would follow them, with a special material. Each Absolutionist specializes in one of the seven forms. And to mark them they have the corresponding color of that form forged into the edge of their blades. 

 

These colors are a surefire way to tell if a knight is a member of Absolution, and if you are in the know, you can ascertain the special training that knight has underwent by that color. 

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Empower Ally.  As an action, you can choose one willing creature within 60 ft. of you that you can see. For 10 minutes, increase that creature's speed by 10ft. While this effect is active that creature also may add a bonus to one attack roll and ability check they make each turn equal to your Prof bonus. 

 

Wrath of the Righteous. As a bonus action, you can enter a state of Righteous fury for 1 minute. While in this state, whenever you hit a creature with a weapon attack you may expend a spell slot. If you do, you may select up to a number of willing creatures you can see other than you equal to your Proficiency Bonus. Until the start of your next turn, those creatures' weapon attacks deal extra Radiant damage equal to 1d6 for each spell slot level you expended to grant them this power(maximum 5d6)

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Absolution Spells
Paladin Level Spells

3rd

bless, hunter’s mark

5th

enhance ability, calm emotions

9th

haste, counterspell

13th

death ward, dimension door

17th

hold monster, passwall

Relentless Triage

By 7th level, your bond with your allies and the leadership qualities you possess push your healing powers to their limit. Your Lay on Hands ability is now a Bonus Action, and you can target any one creature in your Aura with it. 

Righteous Culling

Starting at 15th level, When a creature under the effect of your Righteous Wrath makes an attack, if they roll a 19 or 20 they critically hit. Additionally, if an enemy critically hits them, you may use your Reaction to change the hit into a normal hit and then, if they are inside your Aura, heal them using your Lay on Hands feature.

Paragon of Truth

At 20th level, you can assume the form of Divine Justice. Using your action, you undergo a transformation. For 1 hour, you gain the following benefits:

  • You teleport when you move, your speed is 60 ft.
  • The first time any enemy creature enters within 30 ft. of you or starts its turn there during a battle, the creature must succeed on a WIS saving throw vs your Spell DC or become restrained for 1 minute. 

Once you use this feature, you can’t use it again until you finish a long rest.

Not like Vengeance

Really

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