Base Class: Sorcerer
The Forcebound Adept is a captivating sorcerer subclass deeply inspired by the legendary Jedi and Sith classes from ancient times. These sorcerers possess an extraordinary connection to the Force, a mystical energy that permeates the universe. Their inherent Force sensitivity grants them a heightened awareness, allowing them to perceive and manipulate the Force in ways few others can comprehend.
Through their extensive training and discipline, Forcebound Adepts become masters of both lightsaber combat and the esoteric powers of the Force. They learn the ancient forms and techniques of lightsaber dueling, wielding these elegant weapons with precision and grace. Additionally, their command over the Force enables them to perform incredible feats, such as telekinesis, mind manipulation, and energy projection. Whether defending the innocent with valor or seeking to dominate through power, their choices shape the destiny of their character and the world around them.
The path of a Forcebound Adept is deeply influenced by their alignment with the light side or the dark side of the Force. Those who embrace the light side seek harmony, justice, and the preservation of life. They are guardians, protectors, and bastions of hope in the face of darkness. Conversely, those who succumb to the seductive allure of the dark side indulge in their passions, their desires, and their thirst for power. They manipulate the Force to further their own ambitions, embracing aggression and unleashing destructive abilities upon their foes.
Force Powers
Your link to the divine allows you to learn spells from the cleric class. When your Spellcasting feature lets you learn or replace a sorcerer cantrip or a sorcerer spell of 1st level or higher, you can choose the new spell from the cleric spell list or the sorcerer spell list. You must otherwise obey all the restrictions for selecting the spell, and it becomes a sorcerer spell for you.
In addition, choose an affinity for the source of your divine power: good, evil, law, chaos, or neutrality. You learn an additional spell based on that affinity, as shown below. It is a sorcerer spell for you, but it doesn’t count against your number of sorcerer spells known. If you later replace this spell, you must replace it with a spell from the cleric spell list.
| Affinity | Spell |
|---|---|
| Good | cure wounds |
| Evil | inflict wounds |
| Law | bless |
| Chaos | bane |
| Neutrality | protection from evil and good |
Lightsaber training
Drawing inspiration from the Jedi Knights and Sith Warriors of old, you have chosen to wield a lightsaber—a blade of pure plasma energy. Through training and focus, you become proficient in its use, learning various combat forms and specialized techniques to maximize your effectiveness in combat
when wielding a lightsaber you can use your bonus action to swap between any of these forms
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Shii-Cho (Form I: Determination): Gain advantage on attack rolls against multiple enemies in melee range. This represents the wide, sweeping strikes and fluid movements of Shii-Cho, allowing the wielder to effectively engage multiple foes.
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Makashi (Form II: Contention): Gain a +2 bonus to AC when wielding a weapon in one hand. This reflects the precise and dueling-focused techniques of Makashi, enabling the wielder to effectively defend themselves in one-on-one combat.
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Soresu (Form III: Resilience): Gain resistance to damage from ranged attacks. This represents the defensive nature of Soresu, allowing the wielder to deflect and absorb the impact of incoming ranged attacks.
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Ataru (Form IV: Aggression): Gain a bonus to movement speed and the ability to make an additional attack after moving at least 10 feet. This reflects the acrobatic and aggressive nature of Ataru, allowing the wielder to quickly close in on enemies and unleash a flurry of strikes.
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Shien (Form V: Perseverance): Gain the ability to make a reactionary attack or counterattack when an enemy misses an attack against you. This represents the defensive techniques of Shien, enabling the wielder to seize opportunities and strike back when their foes falter.
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Djem So (Form V: Dominance): Gain a +2 bonus to damage rolls when engaged in close-quarters combat. This reflects the powerful and aggressive style of Djem So, allowing the wielder to overpower opponents with devastating strikes.
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Vaapad (Form VII: Ferocity): Gain advantage on critical hit rolls and an additional damage die on critical hits. This represents the unpredictable and ferocious nature of Vaapad, empowering the wielder to tap into their inner darkness and unleash devastating attacks
light or dark alignment
Like the Jedi and Sith, you must choose whether to align with the light side or the dark side of the Force. This alignment influences your abilities and the progression of your powers, shaping your character's moral compass and their place within the world
if you wanna be light get the best healing spell you can at your level if you pick dark then get force lightning (look for it on homebrew I think I made one)
Force Flight
Starting at 14th level, you can use a bonus action to flight through the force. While the flight is active, you have a flying speed of 30 feet. The flight lasts until you’re incapacitated, you die, or you dismiss them as a bonus action.
force Recovery
At 18th level, you gain the ability to overcome grievous injuries. As a bonus action when you have fewer than half of your hit points remaining, you can regain a number of hit points equal to half your hit point maximum.
Once you use this feature, you can’t use it again until you finish a long rest.
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