Base Class: Bard
As a college of fiends bard you are not necessarily evil, but your certainly not good, and this should show in your role playing whether your power comes from a demon or devil. If you ever wanted to play a evil bard this is perfect for you and will add a little warlock flavor to your bard.
Fiendish Alliance
When you join the college of fiends you get proficiency and expertise in 3 more skills.
You automatically get eldritch blast, hex, find familiar, flock of familiars, and hellish rebuke.
You get a resistance to fire and a immunity to disease and if your a Tiefling you get both of your racial feats automatically.
You can pick one additional spell/cantrip from the warlocks spell list whenever you choose bardic spells.
You can speak infernal and abyssal if you couldn't already.
You get to start choosing eldritch invocations because your best friends with satan (you choose your invocations the smae way the warlock does and you are not limited by subclasses).
Fiendish Gamble
You can add your inspiration dice to your attack damage of your weapons and spells, your spell DC, your armor class, death saving throws, and just pretty much everything else that I might have missed.
You get the ability to use your charisma modifier with weapons and you get proficiency with every weapon type.
You get your choice of two feats and two weapon styles.
Everything you can use for your inspiration die for on yourself you can use on others, and you can make your party members use your inspiration if they if they choose not to use it even after you know whether they succeed or not.
Once per short rest you get to re-roll a 1 or 2
Fiendish Contract
6th Level
You can create written contracts that have curses attached to them have fun role playing with that.
You can now use your word to grapple enemies yes that means long ranged grapples that use your charisma modifier instead of strength that don't immobilize you, but you can only do this to one enemy at a time.
Fiendish Enthrallment
14th Level
When a enchantment spell you cast ends the person does not know you cast a spell on them.
When you cast an illusion spell the illusion becomes real till the spell ends.
You get to choose two illusion and two enchantment spells from any school regardless of the spells level.
Your enchantment and illusion spells always succeed on any checks involved.
You can cast fear, bane, charm person, sleep, and animal friendship as cantrips.
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