Base Class: Ranger
The Soul Warden is a ranger subclass that acts as a guardian of lost souls, utilizing a soul well to draw in and harness the essence of departing spirits. They have a deep connection with the ethereal realm and possess the ability to capture and guide these souls, using their power to replenish their own abilities and provide aid to their allies.
Soul Well
At 3rd level, you gain a soul well, a metaphysical reservoir that stores the essence of departed souls. Your soul well has a maximum capacity equal to your Wisdom modifier (minimum of 1). Whenever a creature you can see within 30 feet of you is reduced to 0 hit points, you can use your reaction to attempt to capture its soul. The creature must make a Wisdom saving throw against your spell save DC. On a failed save, its soul is captured in your soul well. During a short rest, you can use your spell slots to replenish souls in your soul well. The souls regained are equal to the level of the spell slot expended.
Additionally, at 7th level, the maximum capacity of your soul well increases to twice your Wisdom modifier (minimum of 1).
Soul Strike
Also at 3rd level, you learn to channel the power of souls into your attacks. When you hit a creature with a weapon attack, you can choose to expend a soul from your soul well to deal additional damage equal to your Wisdom modifier.
Additionally, at 11th level, the additional damage from Soul Strike increases to twice your Wisdom modifier.
Ethereal Armor
At 7th level, you gain the ability to summon the ethereal energy of lost souls to shield yourself and your allies. As a bonus action, you can expend a soul from your soul well to create an ethereal shield that grants resistance to all damage for you and friendly creatures within 10 feet of you until the start of your next turn. Additionally, whenever a creature hits you or a shielded ally with a melee attack, they take force damage equal to your Wisdom modifier.
Spectral Guidance
At 11th level, your connection with lost souls allows you to guide and empower your allies. As an action, you can expend a soul from your soul well to grant yourself and all friendly creatures of your choice within 30 feet advantage on the next attack roll they make before the end of their next turn. Additionally, they gain temporary hit points equal to your Wisdom modifier plus your ranger level.
Soul Channeling
At 15th level, you can channel the gathered essence of the departed souls within your soul well to unleash devastating power. As an action, you can expend all the souls stored in your soul well. For the next minute, your weapon attacks deal additional damage equal to the number of souls expended multiplied by your Wisdom modifier. Additionally, whenever you reduce a creature to 0 hit points during this duration, you regain hit points equal to your Ranger level + wisdom Modifier.
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