Base Class: Monk
Monks of the Way of Justice are combat specialists who embody righteousness and punish evildoers. With their bare hands or with poetic weapons, they deliver swift justice, upholding the natural order with unwavering resolve.
Punishing Evil
There is good and evil, and evil must be punished. At 3rd level, the damage die of your Unarmed Strikes increases to a d6. This damage increases when you reach certain monk levels, as shown in the Punishing Evil table. You ignore the scaling in the Monk table and instead use the Punishing Evil table to determine the damage of your unarmed strikes.
The Punishing Evil Table:
|
Level |
Martial Arts |
|
3rd |
1d6 |
|
7th |
1d8 |
|
11th |
1d10 |
|
17th |
1d12 |
Punishing Evil
At 7th level, the damage die of your Unarmed Strikes increases to a d8.
Punishing Evil
At 11th level, the damage die of your Unarmed Strikes increases to a d10.
Punishing Evil
At 17th level, the damage die of your Unarmed Strikes increases to a d12.
Judge Jury and Executioner
At 6th level, you becomes the judge, jury and executioner. When you look at a potential criminal you can use 2 ki points to check it they have committed a specific crime. If the potential criminal has indeed committed said crime, you become aware of it’s guilt and can add your wisdom modifier to the damage roll of any attack you make to the creature. This bonus lasts until you finish a long or short rest.
Criminal Investigator
At 11th level, you become an expert at investigating crimes. You can use your Wisdom modifier instead of your Charisma or Intelligence modifier on any roll made while investigating a crime. Additionally, you have proficiency with all skill checks you make while investigating crimes. If you are already proficient in the skill, you add double your proficiency bonus to the roll.
Great Justice
At 17th level, you gain the great power necessary to perform great justice. After you hit an enemy with an unarmed strike, you can spend 3 ki points to mark the creature. Once you have marked a creature or a creature has been deemed guilty by your Judge, Jury and Executioner feature, you can spend an action to beat the targeted creature into the ground. When you use this ability as an action, the target must make a Constitution saving throw. If it fails, it is reduced to 0 hit points. If it succeeds, it takes 10d10 magical bludgeoning damage. Once you have used this action the creature will no longer be marked. You can only mark one enemy at a time. The enemy remains marked for a number of days equal to your monk level. You can choose to willingly unmark an enemy without using an action.
Previous Versions
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6/30/2023 2:14:58 PM
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6/30/2023 9:19:16 PM
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6/30/2023 9:30:13 PM
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7/6/2023 5:02:14 PM
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