Base Class: Monk
These monks are deeply connected to the spiritual realm, drawing upon the essence of powerful spirits to enhance their martial abilities and wield mystical magic.
Spiritual Insight
At 3rd level, you gain the ability to commune with the spirits and gain their guidance. You learn the guidance cantrip, which doesn't count against your number of known cantrips. Additionally, you can cast the detect magic spell as a ritual.
Divine River
At 3rd level, you learn to channel the powers of the spirits through your martial arts. You gain the ability to use your Wisdom modifier instead of your Strength or Dexterity modifier for the attack and damage rolls of your unarmed strikes and monk weapons. This feature also applies to the damage of your Flurry of Blows and Stunning Strike features.
Kami Intuition
At 6th level, your connection with the spirits enhances your perception and combat abilities. You gain expertise on a skill based on your Kami of Worship.
- Cleansing Fire - Medicine
- Seeing Winds - Perception
- Night's Reach - Insight
- Infinite Rage - Survival
- Life's Web - Animal Handling
Additionally, you can spend 1 ki point to gain advantage on your next attack roll. You must use this feature before the roll is made.
Cleansing Fire
You have Expertise on Medicine.
Infinite Rage
You have Expertise on Survival
Life's Web
You have Expertise on Animal Handling
Night's Reach
You have Expertise on Insight
Seeing Winds
You have Expertise on Perception
Paths of the Kakuriyo
At the 11th level, you gain the ability to briefly phase through the ethereal plane.
As a bonus action, you can spend 2 ki points to cast the etherealness spell on yourself, without requiring concentration. This allows you to move through solid objects and creatures, and you are unaffected by environmental hazards while in the ethereal plane. This effect lasts for 1 minute, and you regain the ability to use it again after you finish a short or long rest.
Judgment of the Myojin
At the 17th level, your strikes become infused with the power of the spirits themselves. When you hit a creature with an unarmed strike or monk weapon attack, you can spend 3 ki points to unleash the wrath of the Kami. The target must make a Wisdom saving throw against your monk spell save DC. On a failed save, the target takes an additional 8d8 damage. On a successful save, the target takes half damage.
The damage type is determined by the type of Kami you choose when you gain this feature. If the target is an undead or fiend, it has disadvantage on the saving throw. Once you use this feature, you can't use it again until you finish a long rest.
- Cleansing Fire - Radiant
- Seeing Wind - Psychic
- Night's Reach - Necrotic
- Infinite Rage - Force
- Life's Web - Poison
Cleansing Fire
Attack 8d8 radiant damage
Infinite Rage
Additional 8d8 force damage
Life's Web
Additional 8d8 poison damage
Night's Reach
Additional 8d8 necrotic damage
Seeing Wind
Additional 8d8 psychic damage
Kami Worship
Select a Kami you follow, it gives you proficiency with a weapon, this count as a Monk weapon for you. It also gives you additional proficiency with an artisan's tools. Your choice will affect other features of this subclass.
- Cleansing Fire - You gain proficiency with Longswords and Callighrapher's Supplies.
- Seeing Winds - You gain proficiency with Spears and Painter's Supplies.
- Night's Reach - You gain proficiency with Daggers and Jeweler's Tools.
- Infinite Rage - You gain proficiency with Mauls and Smith's Tools.
- Life's Web - You gain proficiency with Longbows and Woodcarver's Tools.
Cleansing Fire
The Myojin of Cleansing Fire embodies the force of purification
Infinite Rage
The Myojin of Infinite Rage embodies the force of passion
Life's Web
The Myojin of Life's Web embodies the force of creation
Night's Reach
The Myojin of Night's Reach embodies the force of power and ambition
Seeing Winds
The Myojin of Seeing Winds embodies the force of ingenuity







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