Rogue
Base Class: Rogue

The Venomblade Rogue is a cunning and lethal assassin who wields the power of poisons and toxins with deadly precision. Masters of their craft, these rogues have honed their skills to become experts in manipulating venoms, rendering their enemies helpless and vulnerable.

At the heart of the Venomblade's arsenal is their Poison Expertise. They possess an innate understanding of poisonous substances, granting them proficiency with poisoner's kits and supplies. Their bodies have adapted to resist the effects of toxins, granting them advantage on saving throws against poisons and resistance to poison damage. This expertise allows them to handle deadly substances with ease, preparing their weapons and strikes for maximum lethality.

One of the defining features of the Venomblade Rogue is Lethal Precision. At 3rd level, they possess an uncanny ability to strike at their foes' weak points, ensuring that every attack is a potentially fatal blow. Even without the usual advantage or a nearby ally distracting the target, the Venomblade can apply their Sneak Attack damage, exploiting their deep understanding of anatomy and exploiting vulnerabilities to devastating effect.

The Venomous Strike is another potent ability of the Venomblade. By expending a bonus action, they can coat their weapon with a deadly poison. With a successful strike, the venom courses through the enemy's veins, causing additional poison damage. As the Venomblade grows in power, so does the potency of their poison, culminating in a lethal onslaught that leaves their victims writhing in pain.

Stealth and agility are the hallmarks of the Venomblade Rogue. The Toxic Stalker feature grants them the ability to move seamlessly through poisonous environments, unaffected by their harmful effects. In areas with natural or created poison, their steps become silent, allowing them to hide and move with exceptional grace, evading detection and enhancing their deadly ambushes.

As the Venomblade Rogue progresses, they gain access to Lethal Infusion. This skill allows them to infuse their weapons with a powerful poison, which triggers the poisoned condition in their targets. The effects are long-lasting, causing a minute of agony and weakness. Even foes who possess resistance or immunity to poison damage find themselves at a disadvantage, only able to muster advantage on their saving throws against this potent venom.

Reaching the pinnacle of their craft at 17th level, the Venomblade Rogue attains Eternal Venom. They become immune to poison damage and the poisoned condition, rendering them impervious to the very substances they wield. Their Venomous Strike becomes even deadlier, doubling in damage, while their saving throw DC increases, making it harder for enemies to resist the venom's effects. Furthermore, their strikes ignore the resistance and immunity to poison that adversaries may possess, ensuring that their lethal poisons have their intended impact.

Poison Expertise

Starting at 3rd level, you gain proficiency with poisoner's kits. You also have advantage on saving throws against poisons and resistance to poison damage.

Lethal Precision

At 3rd level, your understanding of anatomy and weak points allows you to always land a deadly blow. You can apply Sneak Attack damage to a target even if you don't have advantage on the attack roll or if another enemy of the target is within 5 feet of it, as long as the target isn't incapacitated and you don't have disadvantage on the attack roll.

Venomous Strike

At 3rd level, when you hit a creature with a melee weapon attack, you can expend a bonus action to coat your weapon with poison. The target must make a Constitution saving throw (DC 8 + your proficiency bonus + your Intelligence modifier). On a failed save, they take an additional 1d6 poison damage. This damage increases to 2d6 at 6 level, 3d6 at 9th level, 4d6 at 13th level, and 5d6 at 17th level. You can use this feature number of time equal to your Proficiency Bonus (minimum of once) and you regain the ability to do so when you finish a short or long rest.

Toxic Stalker

At 9th level, you gain the ability to move through poisonous environments and ignore their harmful effects. Additionally, you have advantage on Dexterity (Stealth) checks made to hide or move silently when you are in an area with natural or created poison.

Lethal Infusion

Starting at 13th level, you can apply a potent dose of poison to your weapon. As an action, using your poisoner's kit you can coat your weapon with a powerful poison the posion stays applied for 1 hour or washed off as a bonus action. On a successful hit, the target must make a Constitution saving throw (DC 8 + your proficiency bonus + your Intelligence modifier). On a failed save, they suffer the poisoned condition for 10 minute. Additionally, if the target has advantage on saving throws aganst being poisoned they roll without advantage or if they are immunity to being poisoned they only have advantage on the saving throw instead of automatically succeeding.

Eternal Venom

At 17th level, your understanding of poisons has reached its pinnacle. You gain immunity to poison damage and the poisoned condition. Additionally, the damage dealt by your Venomous Strike feature is doubled, and the saving throw DC against your Venomous Strike and Lethal Infusion features increases by 2. When you hit a creature with a melee weapon attack, their poison resistance and immunity are ignored, and they must make the saving throw against your Venomous Strike or Lethal Infusion features without advantage.

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