Base Class: Barbarian
Not all who dabble in dark deals do so in exchange for eldritch knowledge. Some desperate souls bargain on behalf of a loved one, turning to dark forces when the divine fail to heed their call.
Others search for the power to destroy, to lay down their foes and revel in slaughter.
For such damned fools, there can be only one path
Mark of the Fallen
As a symbol of the pact that you are now bound by, your rage is irrevocably altered, showing the true nature of your powers. Choose how this manifestation from the Fell Manifestation table, or determine it randomly.
Fell Manifestation
d6 | Manifestation |
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1 | Black tendrils emerge from underneath your skin, wrapping around your muscles. |
2 | Shadowy flames rise from your flesh. Surprisingly, they’re cold to the touch. |
3 | Eyes open up across your skin. Their pupils dart wildly, unseeing. |
4 | Your veins fill with a demonic light, warping into eldritch sigils underneath your skin. |
5 | You sprout a pair of horns. They’re charred black, but appear to have been pure white at some point. |
6 | Every wound that you have ever had reopens. Despite the blood that flows from them, you feel no pain. |
Demon Form
At 3rd level, your pact has granted you a wellspring of demonic strength. While raging, you gain the following benefits:
- Blood for Blood. The first time each turn a creature hits you with a melee attack, it takes 1d4 necrotic damage. This damage increases to 2d4 at 5th level, 3d4 at 11th level, and 4d4 at 17th level.
- Dark Energy. When you make an attack with a melee weapon or an unarmed strike during your turn, you can strike from afar with bursts of dark energy, giving the attack a range of 30 feet. In addition, attacks made in this way deal necrotic damage instead of their normal damage type.
- Inexorable Wrath. You can squeeze through a space as narrow as 1 inch wide, bringing any object you are carrying or holding along side yourself as you briefly transform into demonic energy. You can pass through spaces occupied by other creatures in this way. If you end your turn within an object or creature, you take 1d10 necrotic damage and are shunted to the nearest unoccupied space.
Nether Aspect
When you reach 6th level, you can summon aspects of your Fell Manifestation even when not raging. As a bonus action, you can manifest your demonic traits for 1 minute, granting yourself the following benefits:
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You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.
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You gain a bonus to Charisma (Intimidation) and Charisma (Persuasion) checks equal to your Strength modifier (min: 1).
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Creatures that attempt to lie to you must make a Charisma saving throw (DC = 8 + your proficiency bonus + your Strength modifier). On a failed save, a creature can’t speak a deliberate lie for the duration of this effect. Such a creature is aware of this effect, and can be evasive in its answers as long as it remains within the boundaries of the truth.
You can use this feature a number of times equal to your proficiency bonus. You regain all expended uses after you finish a long rest.
You also gain these benefits while you are raging.
Cursebearer
Your soul is already claimed by the darkness; lesser tolls are nothing to the burden that it bears. At 6th level, you gain resistance to necrotic damage. In addition, when you attune to a cursed item, you ignore any curses on it, and can end your attunement to it at will.
Shadowspike
At 10th level, your Dark Energy attacks embed within their target to torment them further. When you hit a creature with a Dark Energy attack, a shadowy spike embeds within it, dealing 1d6 necrotic damage at the start of each of its turns and reducing its movement speed by 10 feet for 1 minute. A creature can attempt to make a Strength check (DC = 8 + your Strength modifier + your proficiency bonus) to remove any embedded spikes, ending the effect on a success, but taking 1d6 necrotic damage on a failure.
Reckless Abbadon
At 14th level, your strength allows you to ascend to the skies - at a price. As a bonus action while raging, you can explode with dark energy, forcing creatures within 10 feet of yourself (including yourself) to make a Dexterity saving throw (DC = 8 + your proficiency bonus + your Strength modifier). Creatures that fail this save take necrotic damage equal to your Barbarian level. Regardless of whether you failed the save, you gain a flying speed of 60 feet until the end of your next turn. If you are airborne at the end of your turn and did not use this ability during your turn, you fall.
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
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7/6/2023 11:58:17 PM
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41
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4
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1.0
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Coming Soon
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Homebrewery version here: https://homebrewery.naturalcrit.com/share/f7vzcLGhsMuH