Rogue
Base Class: Rogue

The Watcher is a rogue subclass that embodies the vigilant guardian, the ever-watchful protector who patrols the perimeter, scanning for potential dangers and anticipating threats before they arise. Masters of observation and perception, they possess a heightened sense of awareness and possess the uncanny ability to stay one step ahead of their enemies.

At the heart of the Watcher's abilities lies their Perimeter Awareness. Their senses are finely tuned, granting them an advantage in detecting creatures or objects within their vicinity. Their watchful nature ensures that they cannot be taken by surprise, and their foes find it challenging to strike them effectively if they haven't yet acted in combat. Moreover, their quick reactions and anticipation of danger enable them to add their Wisdom modifier to their initiative rolls, enabling them to act swiftly and decisively in any encounter.

As their skills progress, Watchers develop their Sentinel's Strike, a technique that allows them to strike back at enemies attempting to breach their defensive line. When subjected to an opportunity attack, the Watcher swiftly retaliates, using their precision to inflict Sneak Attack damage on their assailant. This deadly counterattack reinforces the message that intruders will face severe consequences for daring to threaten the Watcher and their allies.

The Vigilant Eye is a hallmark of the Watcher's abilities. Their keen gaze pierces through illusions, revealing hidden or invisible creatures, and objects that would normally be concealed from others. Through years of training, their blindsight grants them the ability to perceive their surroundings even in complete darkness or obscured environments. At higher levels, their range of blindsight expands, enabling them to maintain an unwavering watchfulness over an ever-growing area.

In addition to their observational skills, Watchers possess exceptional control over the battlefield. Their Perimeter Control feature allows them to manipulate the position of enemy creatures that come too close, granting them the power to reposition foes and create strategic advantages for themselves and their allies. They become masters of directing the flow of combat, ensuring their party's safety while maintaining a firm grip on the situation.

Finally, at the pinnacle of their training, Watchers become true guardians through their Guardian's Presence. They emanate an aura of protection, bolstering their allies' defenses against charm, fear, and spell damage. This aura serves as a steadfast shield, offering solace and confidence to those fighting alongside the Watcher.

The path of the Watcher is one of constant vigilance and dedication to the safety and well-being of others. They are the eyes and ears of their party, the silent protector who scans the perimeter, always on the lookout for hidden threats. With their keen perception, tactical acumen, and swift reflexes, they are a force to be reckoned with and an invaluable asset to any adventuring group.

Perimeter Awareness

At 3rd level, you gain a heightened sense of your surroundings. You have advantage on Wisdom (Perception) checks made to detect creatures or objects within 60 feet of you. Additionally, you can't be surprised while you are conscious, and creatures have disadvantage on attack rolls against you if you haven't taken a turn in combat.

Additionally you add your Wisdom modifier to your initiative rolls. This bonus reflects your ability to react quickly to potential threats and effectively anticipate the actions of your foes.

Sentinel's Strike

At 3rd level, you learn to strike swiftly and precisely against enemies that attempt to breach your perimeter. When a creature move within your melee range or makes an opportunity attack against you, you can use your reaction to make a melee attack against that creature. If the attack hits, you can apply your Sneak Attack damage to the target, provided you don't have disadvantage on the attack roll. Additionally, if the attack hits, you can choose to move the target 5 feet in any direction of your choice.

Vigilant Eye

At 9th level, your watchful gaze grants you the ability to see through illusions and see hidden or invisible creatures. You have advantage on saving throws against illusions and gain blindsight with a range of 20 feet. This range increase to 30 feet at 13th level and to 40 feet at 17th level. This blindsight reveals invisible creatures and objects, as well as creatures hidden by magical means, such as the invisibility spell.

Evasive Shadow

At 13th level, your keen perception and agility allow you to slip through the shadows with exceptional ease. As a bonus action, you can activate Evasive Shadow, granting you several benefits for a number of minutes equal to your Wisdom modifier (minimum of 1 minute). Once you use this ability, you can't use it again until you finish a short or long rest.:

  • You gain advantage on Dexterity (Stealth) checks and Dexterity saving throws until the end of your next turn.
  • You can move through the space of any creature that is of a size larger than yours. This movement does not provoke opportunity attacks.
  • If you move at least 10 feet in a straight line immediately before making a melee attack, you can make the attack with advantage, and if it hits, the target takes additional damage equal to your Sneak Attack damage.

Guardian's Presence

At 17th level, you become a true guardian of your allies. As an action, you emit an aura of protection with a radius of 30 feet. While within this aura, your allies gain advantage on saving throws against being charmed or frightened, and they have resistance to damage from spells. This aura lasts for 1 minute, and you can use this feature once per short or long rest.

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