Monk
Base Class: Monk

Warriors of Harmony are dedicated to living in balance with themselves and world around them. They strive for harmony between mind and body, being unified in thought and action. A Warrior of Harmony may not seek violence, but will not shy away from it, they may not start a fight, but they can finish it or at least make their attacker impotent.

Intuitive Reflexes

Starting when you choose this tradition at 3rd level, your awareness of your surroundings allows you to react to multiple threats. Each turn, you may take additional Reactions equal to one half your Monk level (rounded down).

Flowing Defense

You can use your Reaction to deflect melee attacks against you that deal Bludgeoning, Piercing, or Slashing damage. When you do so, the damage you take from the attack is reduced by 1d10 plus your Dexterity modifier plus your Monk level.

At 13th level, this feature can be used against any melee attacks, regardless of damage type.

Guiding Hand

At 6th level, when Flowing Defense reduces the damage to zero, the attacker falls prone if it fails a DEX saving throw.

Riposte

Beginning at 11th level, whenever you use Flowing Defense, you may make a single Unarmed Strike against the attacker.

Unity of Purpose

At 17th level, you can use your Attack Action to make an Unarmed Strike against each creature within reach. Any target successfully hit must make a DEX saving throw or become prone. Once you use this feature, you may not use it again until after a Short Rest.

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