Rogue
Base Class: Rogue

A revolutionary knows that there will be no peace until the battle is won. It is not simply enough for these rogues to make their grievances known, they will take their freedom by force. Whether fighting an oppressive ruler or simply striking back at those imposing their will onto them, rest assured they will not go down without a fight. Be the change you want to see and inspire others to take up arms in defiance.

Chaotic Advantage

3rd-lvl Revolutionary feature

Revolutionaries are used to the chaos that a revolt brings, which allows them to use it to their advantage, including the environment itself. You gain proficiency with improvised weapons, and can use them to make a sneak attack. However, if you use an improvised weapon in this way, subsequent attacks will be made at disadvantage against the creature you first hit since they will expect you to use that item again. 

Additionally, when you see an ally hit a creature within 5ft of you, you can use your reaction to make a sneak attack against that same creature. 

Rallying Cry

3rd-lvl Revolutionary feature 

In an a revolt, you must inspire your allies to fight with all their might. As an action, you can let out a rallying cry, giving all allies within 10ft of you advantage on their next attack.

The Bigger They Are

9th-lvl Revolutionary feature

A revolutionary knows that to topple an empire, you need to think smart, not just use brute force. This is true for combat as well, as your ability to knock around your foes is greatly improved by using their own mass against them to cause chaos on the battlefield. You can shove creatures as a bonus action and can add your Dexterity Modifier to the shove roll. Your shove is also improved in the following ways:

  • You can shove creatures up to two sizes larger.
  • Your shove pushes creatures 10ft away instead of 5ft.
  • If you successfully push a creature into another creature's space, the second creature must make a Dexterity saving throw equal to 8+ your proficiency modifier+ your Dexterity Modifier, or both creatures are knocked prone. If the second creatures succeeds on the saving throw, the first creature is shunted to an unoccupied space 5ft away and falls prone.

Total Chaos

13th-lvl Revolutionary feature

A riot will have many fights break out, and you learn how to pick and choose which fights to help engage in. When you see a creature get hit by an ally, you can move up to your movement speed towards the creature without provoking opportunity attacks. If you reach within 5ft of the hit creature, you can make a sneak attack against that creature as part of your reaction. If you are using an improvised weapon, the attack is made at advantage. 

Coup De Grâce

17th-lvl Revolutionary feature

As a walking manifestation of revolution, your skills in toppling those who seek to oppress others have reached their full potential. You gain the following benefits:

  • You gain 20ft of movement speed.
  • You can now shove creatures up to 20ft away.
  • When you hit a creature with your Chaotic Advantage Sneak Attack, you can enhance the strike with one of the following:
    • The creature must make a Constitution saving throw equal to 8 plus your proficiency bonus and Dexterity modifier or be stunned until the start of your next turn.
    • The Creature must make Wisdom saving throw from the same DC above or be frightened for one minute. The creature roll make the saving throw to end the condition at the beginning of its turn.
    • Your sneak attack deals an additional 6d6 damage.

You can enhance your Sneak Attack 5 times before needing to take a long rest to regain all expended uses.

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