Fighter
Base Class: Fighter

This Fighter is granted the ability to link its soul with another creature.

At 3rd level, you learn a ritual that creates a magical link between yourself and one creature with a soul. You perform the ritual over the course of 1 hour, which can be done during a short rest. The person must be within 30 ft. throughout the ritual. The effects of the ritual last a week, at which point the ritual can be made permanent by repeating the ritual expending 1000 gp worth of gems. The ritual fails if you are already linked to another person

Once you have a Soul link, you split health gained by spells, abilities or hit dice evenly (you choose who gets the extra health if uneven).If both creatures are on the same plane of existence, both creatures can sense when the other takes damage and can as an action see through the other's eyes and hear what it hears until the start of its next turn, gaining the benefits of any special senses that the other has. During this time, you are deaf and blind with regard to your own senses.

Additionally, when both linked creatures are within 100 ft, they can telepathically communicate with each other. When doing so if both creatures are willing,the may also go through each others memories as if it were their own. Both linked people must be OK with each memory shared this way.

Draining blades

When you hit a creature with melee weapon attack you may regain 1d4 hit points. You can do this a number of times equal to your level per long rest.

Receptive Soul

At 10th level, you can as a bonus action double all healing you receive.this effect lasts until the end of your next turn.

Once you use this feature, you must finish a long rest before you can use it again.

Combined soul

At 15th level, you gain a level in the class of the character you have your Soul link with using the optional multi-classing rules aside from hit dice and increased hit points. The person you link with gains the ability to use a second wind once every short or long rest.If they are already using the multiclassing rules, use the class that they have the most levels in. Instead of taking levels in fighter, using this feature, always gain an additional use of second wind instead. These effects fade when the divine link is inactive.

 

While the link is active, when one linked creature makes an attack roll or ability check the other may use a reaction to use the help action as long as they are within 60 ft of each other.

Sacrifice

Your Soul link allows you to pull a linked creature back to consciousness. when linked to a person using the permanent link and that creature is reduced to 0 hit-points or dies, you use your reaction to transfer any number of your remaining hit-points to it. This healing ignores the trait that makes all healing split between linked people.

Previous Versions

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