Base Class: Warlock
you have been offered health and life in trade for your everlasting service. death looked upon your soul and deemed you worthy of executing it's footwork.
you have made a pact with the lamb and the wolf, a pact with death.
one intriguing common thread has emerged among the varying myths and legends surrounding death—the presence of a peculiar duo known as Kindred. It is said that those who have had a brush with death often recount a haunting experience of being pursued by a lamb and a wolf. The lamb possesses a soft and gentle voice, while the wolf's sneer echoes with a rasping intensity. Together, they identify themselves as Kindred.
The encounters with Kindred are described as unnerving, with the lamb and wolf representing a duality of existence. The lamb's gentle voice hints at the peaceful release from life's burdens, while the wolf's sneer carries an ominous undercurrent, evoking a sense of impending doom. Strangely, those who have managed to escape death during such encounters often find their demise imminent in the not-so-distant future.
While the true nature and purpose of Kindred remain unclear, their presence within the tales and myths surrounding Thanatos suggests a complex and intricate relationship between life and death. They are perceived as harbingers of an inevitable fate, a reminder of the transient nature of mortal existence.
as a servant of death you have access to an expanded spell list, gaining both spells from the lamb and the wolf.
with lamb's guidance you gain access to the following spells with wolf's presence you gain access to the following spells
1st level; cure wounds 1st level; inflict wounds
2nd level; blur 2nd level; spiritual weapon
3rd level; revivify 3rd level; vampiric touch
4th level; banishment 4th level; phantasmal killer
5th level; mass cure wounds 5th level; cone of cold
fated extermination
you see a sign from your patron someone is destined to die, and feel a current of energy course through your veins.
as a bonus action you can place a creature on your 'to die-' list. you need to be able to see the creature within a 30 feet range.
The effects ends early if the target dies, you die, or you are incapacitated. Until the effects end, you gain the following benefits:
You gain a bonus to damage rolls against the effected target. The bonus equals your proficiency bonus
fueled by the determination of your patron, the target suffers from disadvantage on melee attacks against you
the thrill of succes sends adrenaline pumping in your veins and you gain temporary hitpoints equal to your warlock level + your proficiency bonus (a minimum of 1)
force of nature
At 1st level, you acquire the training necessary to effectively arm yourself for battle. You gain proficiency with medium armor, shields, and martial weapons.
The influence of your patron also allows you to mystically channel your will through a particular weapon. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon's type.
as foretold
Starting at 6th level, you can call on your patron to alter fate in your favor.
harnessing the gift of your patron against fated exterminations allows you to add 1D4 to your damage roll. this damage counts as either necrotic or radiant.
durable pawn
starting at 10th level, your patron stands by you in battle when it gets tough
you can choose one damage type when you finish a short or long rest. You gain resistance to that damage type until you choose a different one with this feature. Damage from magical weapons or silver weapons ignores this resistance.
against all odds
at 14th level, you have proven yourself especially useful and your patron is even more determined to keep you around.
when you drop to 0 hitpoints, your patron will interfere by giving you a burst of energy so you may finish your extermination. you gain half your warlock level + your charisma modifier (minimum of 1) in temporary hitpoints. if you survive the encounter, you will gain one level of exhaustion until you have taken a long rest .
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