Paladin
Base Class: Paladin

Paladins who can see are truly the strongest creatures

True sight is seeing through the weave itself. It is how gods can look down at the creatures of this world. 

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

See The Weave. As an action, you can see any creature that has some magical ability or is connected to the weave in some way. (DM's Choice) This ability has a 300ft range and can be used once per long rest. The ability lasts 1d10 Minutes. 

You can end this effect on your turn as part of any other action. If the creature dies, or if you fall unconscious, this effect ends.

Flash Through Time. As an action, you can teleport 1d10 times in a straight 15ft line. Any creature in that line takes damage equal to your charisma modifier times your paladin level. 

A creature hit by this ability can succeed a DC 15 wisdom save to take half damage. 

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Devotion Spells
Paladin Level Spells

3rd

Hunter's Mark, Inflict Wounds

5th

Blur, Blindness/Deafness

9th

Haste, Blink

13th

[Tooltip Not Found]

17th

Reincarnate, Steel Wind Strike

Aura of True Sight

Starting at 7th level, you and friendly creatures within 10 feet of you are under the effect of True Seeing while you are conscious.

At 18th level, the range of this aura increases to 30 feet.

Speed of the Spirit

Beginning at 15th level, you are always under the effects of a Haste spell.

Holy time stop

At 20th level, as an action, you can stop time temporarily.

You can take one action and move up to 30ft. 

Once you use this feature, you can’t use it again until you finish a long rest.

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