Base Class: Warlock
The Tidal Sovereign is an ancient and enigmatic entity that holds dominion over the vast and mysterious depths of the ocean. This warlock patron embodies the power and secrets of the sea, granting their chosen warlocks access to a wide array of water-based spells and abilities.
Note: The features and spells presented above are just a suggestion and can be modified or replaced to suit the needs and balance of the specific game.
Expanded Spell List
Tidal Sovereign Expanded Spells
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2nd |
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4th |
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5th |
Tidal Bond
At 1st level, you forge a mystical bond with the Tidal Sovereign. As a result, you gain proficiency in Athletics and Perception. Additionally, you can breathe both air and water, and you gain a swim speed equal to your walking speed.
Aqueous Arcana
Starting at 6th level, the Tidal Sovereign enhances your spells and invocations that deal with water. Whenever you cast a spell that deals cold or lightning damage, you can reroll any number of the damage dice once and must use the new rolls. You can use this feature a number of times equal to your Charisma modifier (a minimum of once), and you regain all expended uses when you finish a long rest.
Tidal Form
At 10th level, you learn to tap into the primordial essence of the ocean, transforming your physical form into a fluid state. As a bonus action, you can assume a watery form, granting you the following benefits for 1 minute:
- You gain resistance to bludgeoning, piercing, and slashing damage.
- You can move through any opening large enough for a liquid to pass through, even a tiny crack, without squeezing.
- You gain a climbing speed equal to your swim speed.
- When you take the Dash action, you can move across any water surface as if it were solid ground.
Once you use this feature, you can't use it again until you finish a short or long rest.
Tsunami's Embrace
Starting at 14th level, you gain the ability to summon a powerful wave to aid you in battle. As an action, you can summon a tsunami in a 30-foot radius centered on a point you can see within 120 feet. The wave rushes forward, sweeping away all creatures in its path. Each creature within the area must make a Strength saving throw against your warlock spell save DC or take 6d10 bludgeoning damage and be knocked prone. On a successful save, the creature takes half damage and isn't knocked prone.
Once you use this feature, you can't use it again until you finish a long rest.
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