Base Class: Barbarian
Under the harsh sear of the sun, warriors are created with dripping sweat and blood. From some past event, your body is branded with a mark, a burn scar truthfully but to you it represents a font of your power.
Scorch-Scar Tattoo
3rd-level Path of Solar Flares feature
When you rage, your burn mark- a tattoo gifted by rite of solar magic- flares and spreads along your body to increase the potency of your attacks. Whenever you rage, your melee attacks deal an additional 1d4 fire damage. This damage increases with your barbarian level. You deal 2d4 additional fire damage at 6th level, 3d4 at 10th level, 4d4 at 15th level, and 4d6 at 20th level. At 10th level you are able to choose between radiant and fire damage for these damage dice rolls. As your power grows, your tattoo will spread along your body, until it almost covers half to two thirds of your skin by level 20.
As a result of the presence of your Scorch-Scar Tattoo, you are unable to use magical items that are tattoos.
Flame Resilience
3rd-level Path of Solar Flares feature
Your flaming tattoo wards against the harsh scorch of the sun. You gain resistance to fire and radiant damage while raging.
Sunflaring Swings
6th-level Path of Solar Flares feature
Your internal solar flames yearn to escape when you enter battle and erupt from you when the force of your swings slams into enemies. Whenever you successfully hit with a melee attack, you may use a bonus action to have flames explode out originating from your target in a 15ft cone. All creatures within this cone (except the target) must make a dexterity saving throw with a DC equal to 8+proficiency bonus+strength modifier, they receive radiant damage equal to 1d6 on a failed save, or half damage on a successful one. Creatures who fail this save glow with residual solar energy, allowing your allies to have advantage on attack rolls against them until the end of your next turn. This fire lights ignitable objects and non-magical clothing on fire.
You can take this action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Wings of Flame
10th-level Path of Solar Flares feature
Your tattoo and inner flames manifest wings of solar fire in combat. When you rage, you gain magical flying speed equal to your movement as your wings take form. These wings disappear if you become unconscious, they will reappear if you return to consciousness while raged.
Supernova
14th-level Path of Solar Flares feature
The heat of the flames within can overwhelm you, exploding in a violent explosion when you take damage. Whenever you take damage in a turn, you may use a reaction to violently explode in a fiery nova against creatures near you; creatures within a 10ft radius of you must make a dexterity saving throw with a DC equal to 8+proficiency bonus+strength modifier. On a failed save they take radiant damage equal to the damage you've received since your last turn in radiant damage, on a success they take half damage.
You may use this feature a number of times equal to your proficiency bonus, and regain all uses on a long rest.
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