Rogue
Base Class: Rogue

You are a rogue who specializes in finding lost people, creatures, or artifacts. You are trained in both the ways of the warrior just as well as you are in the ways of stealth, infiltration, investigation and skullduggery making Interceptors excellent Relic Seekers, Bounty Hunters, Spies, and Search and Rescue specialists. 

 

Warrior Sleuth

You specialize in both combat and investigation. At 3rd Level you are skilled at fighting with two weapons giving you the The Two Weapon Fighting Style as seen in the Players Handbook.

Additionally you gain expertise in Investigation and Perception.

 

Interception Maestro

At 3rd level, when a creature comes into melee range with you, you can use your reaction to attack the creature and, on a successful hit, trigger your sneak attack.

On a successful hit, you can then move up to half your walking speed without provoking attacks of opportunity.

Superior Protection

At 9th Level you master the Bait and Switch Battlemaster maneuver which you can use on any of your turns:

When you're within 5 feet of a creature on your turn, you can expend one superiority die and switch places with that creature, provided you spend at least 5 feet of movement and the creature is willing and isn't incapacitated. This movement doesn't provoke opportunity attacks. Roll the superiority die (1d8).

Master Skulker

At 13th Level you have become a master infiltrator.

You gain expertise in deception and Stealth as well as advantage in DEX and CHA saving throws.

Sneak Attack Virtuoso

At 17th Level you have become an absolute master in dealing sneak attack damage.

Everytime your sneak attack is triggered you can re-roll your sneak attack damage and use the higher role. This applies for critical hits as well.

Previous Versions

Name Date Modified Views Adds Version Actions
7/10/2023 10:14:40 PM
0
0
1
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes