Base Class: Paladin
You swore an oath to the Sunhold, to Dawnbright, and to the legacy of the Sun-Touched Dragonborn. As long as you stand, you will be defend Solar City and its citizens from harm. As long as you remain loyal, the power of the Sunhold charges and shines with you.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Radiant Dragon Flight. As an action, you present your holy symbol and evoke the draconic magics of Tamaran, using your Channel Divinity. Choose yourself or one ally within 30ft that you can see. Golden draconic wings sprout from the target's body and they gain a magical flying speed equal to their movement for 10 minutes.
Sun Blessing. As a bonus action while you are in direct daylight, you can pray to the dragon gods and the Sunhold for solar radiance, using your Channel Divinity. For the next minute, while you remain in the sunlight, you can roll an additional 2d8 damage die on divine smites.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath to the Sunhold Spells
| Paladin Level | Spells |
|---|---|
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3rd |
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5th |
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9th |
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13th |
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17th |
Solar Crusader
By 7th level, you can rally your group to overtake the enemy when combat begins. You roll initiative with advantage. When it's your first turn, you may grant temporary hit points equal to half your Paladin level to any allies you can see within 80ft who haven't had their turn yet. The allies you target gain 10ft of additional movement on their next turn.
High Solstice
Starting at 15th level, your divine power reaches its apex near noon when you use Sun Blessing. If it is within two hours of noon, you do not need direct sunlight to use Sun Blessing. Additionally, when you use Sun Blessing within two hours of noon you gain the following benefits:
- Your size grows to large
- You have advantage on melee attack rolls, and successful melee attacks deal an additional 2d8 radiant damage
- You gain a +2 to AC
Summon the Sun
At 20th level, you can call down a small sun to annihilate your enemies and bolster yourself. Using your action, you summon a brilliant fireball of radiant sunlight with 60ft radius centered upon your location. Creatures of your choice around you must make a Constitution saving throw against your Paladin spellsave DC, on a failed save they receive 10d6 radiant damage and are blinded, on a success they are not blinded and receive half the damage. After this, the 60ft radius is illuminated with bright light for 10 minutes, and you may benefit from High Solstice as if it were near noon for 10 minutes.
Once you use this feature, you can’t use it again until you finish a long rest.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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7/11/2023 5:05:44 AM
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3
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0
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1.01
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Coming Soon
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