Base Class: Barbarian
Barbarians who follow path of the magic heart use the strength of their hearts and the power of their friendship with others.
Created by Artie on the Exandria Discord channel, Recreated (or attempted to) here with permission. Artie created this over at Homebrewery if you prefer that.
I think there is an issue with Form of Friendship, I cannot get it to do half Proficiency Rounded Down for the reset count. Sorry. If you know how, let me know. To start value is only taking whole integers.
Power of Allies
Starting at 3rd level, you learn to harness your connection to your allies for the sake of protecting yourself. This protection comes in the form of a glittering affect. When you are targeted by an attack you can use your reaction to increase your armor class by an amount equal to a number of allies within 10 feet of you.
The range of this ability increases to 30 feet at 10th level. You can use this ability a number of times equal to your strength modifier per long rest.
Form of Friendship
Starting at 6th level when you rage, you can activate your form of friendship. While in this form, allies within 10 feet of you gain a +1 to their armor class and any healing that they receive is increased by an amount equal to your proficiency bonus. While in your form of friendship you gain a fly speed of 10 feet. If you already have a fly speed it increases by 10 feet. Your form of friendship ends whenever your rage ends.
You can enter a form of friendship a number of times equal to half your proficiency bonus (Rounded down) long rest.
Heartfelt Gesture
As a bonus action on your turn you target a hostile creature within 30 feet and perform a heartfelt gesture. This can be a speech, a physical motion, or something of a similar nature.
The target must make a Charisma saving throw. The DC for this ability is 8 Your Constitution Modifier + Your Proficiency Bonus. Upon a failed save, the target is charmed by you, becomes non-hostile to you and your allies, and can either make an action or bonus action on its turn not both. At the end Of the targets turn, the target can reattempt the saving throw, ending the effect on a success. If this ability does not end early, it lasts for 1 minute.
You can use this ability a number of times equal to your proficiency bonus per long rest.
Glitter Bomb
Starting at 14th level, you've learned to create a burst of energy around yourself to disable enemy capabilities. As an action on your turn, create a glitter bomb and disperse the glitter around yourself. A number of creatures, equal to your proficiency bonus, within 30 feet of must make a charisma saving throw or be enamored by the glittering effect. The DC for this ability is 8 + Your Constitution Modifier + Your Proficiency Bonus. All creature's that fail the save take 2d8 psychic damage and are stunned for 1 minute.
At the end of a creature's turn it can re-attempt the save, ending the effects on a success.
You can use this ability once per long rest. At 20th level you can use this ability twice per long rest.
Previous Versions
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9/25/2022 11:09:52 PM
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2
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1
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1.1
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Coming Soon
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7/11/2023 9:48:01 PM
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11
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1
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1.2
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Coming Soon
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